Delta-v/Content.Shared/Damage
DisposableCrewmember42 0ce8d934f4
cherry-pick: upstream's damage-dependent ghost sprites (#5516)
Ghost types  (space-wizards/space-station-14#37949)

* Empty commit

* yeah thingi

* added a GetHighestDamageTypes thingi to the DamageableSystem

* no idea why those files names are different only in github so just in case readding them

* yeah doing that

* first steps of moving the logic somewhere nicer

* still plenty to do

* gosh such a mess but getting progress done

* small fixie push

* big mess of bunch of stuff

* dealing with a conflict and fixing the random numbers

* testing if github will update now

* dealing with the other conflict

* github please update i beg you

* dealing with more conflicts

* hopefully this fixes it

* fixing conflicts again

* cleaning up stuffies

* sprite fixie

* general cleanup

* doing the small fixies first

* getting rid of the new event, gotta handle ashing next

* adding spaces to comments before i forget

* handling ashing

* think that did it?

* small fixies

* more small fixies

* last batch of quickie fixies before i gotta handle the bigger stuff

* last bunch of fixies i do understand

* small bit of progress yknow may as well yeah

* renaming and moving stuff to shared

* comment fixiees

* saving damage in a new component instead of in MindComponent

* protoid's and dict usage instead of the previously ickier methods

* small fixie before biggie fixie

* more fixies im slepy gosh

* thinkie that should fixie it

* smoothed the damage storage systeem so its less repetitive and icki and now itss cooler and i can go eepy

* lots of stuffies x3

* first step of getting git to detect my file name changes

* thinkie that should fixie it

* fixies

* just getting rid of the merge conflict, will check damageable later

* small thingies first

* more small stuffiees

* now all of the sprites have at leeast a 0

* dirtying the lastbody comp

* more fixies

* small thingi first

* another small fixie and a minor sprite fixie

* rng fixie

* moving the damage storage system to shared

* smoothing out code thats likely to be replaced soon but its good to do for now

* just showing progress bcus yis

* general progress stuffies mhm

* pushie

* small cleanup

* general progress :3

* in progress push for helpie

* proper pushie with progress and workies

* removed unnecessary usage of the storedamage component

* minor fixiees

* extra comments

* replaced a couple strings for ProtoId's

* gibbing related fixies :3

Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>
Co-authored-by: Thinbug <101073555+Thinbug0@users.noreply.github.com>
2026-04-04 21:39:24 +02:00
..
Components Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Events Predict damage examine (#40168) 2025-12-29 11:39:20 -06:00
ForceSay Added Pain Numbness Trait (#34538) 2025-01-28 04:53:45 +00:00
Prototypes Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Systems cherry-pick: upstream's damage-dependent ghost sprites (#5516) 2026-04-04 21:39:24 +02:00
DamageModifierSet.cs Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
DamageSpecifier.cs Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
DamageSpecifierDictionarySerializer.cs Add SaveLoadSavePrototype test (#18859) 2023-08-08 17:27:16 +10:00
DamageVisualizerKeys.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00