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ActiveSolutionHeaterComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
BaseSolutionInjectOnEventComponent.cs
Combine solution injection systems; Fix embeddable injectors ( #26268 )
2024-04-01 14:39:34 +11:00
ChemMasterComponent.cs
Adding sorting to chem master ( #34763 )
2025-02-27 12:19:52 +01:00
DeleteOnSolutionEmptyComponent.cs
Soapy Water & Edible Soap ( #20364 )
2023-10-31 13:39:12 -07:00
MeleeChemicalInjectorComponent.cs
Combine solution injection systems; Fix embeddable injectors ( #26268 )
2024-04-01 14:39:34 +11:00
RandomFillSolutionComponent.cs
Moves SolutionContainerManagerComponent to Shared. ( #20944 )
2023-10-15 03:45:28 +11:00
ReagentDispenserComponent.cs
Use old reagent dispenser beaker slot ID ( #24209 )
2024-01-17 17:30:30 -08:00
SolutionHeaterComponent.cs
Rip out remaining machine upgrades ( #24413 )
2024-01-23 09:13:04 +11:00
SolutionInjectOnEmbedComponent.cs
Combine solution injection systems; Fix embeddable injectors ( #26268 )
2024-04-01 14:39:34 +11:00
SolutionInjectOnProjectileHitComponent.cs
Combine solution injection systems; Fix embeddable injectors ( #26268 )
2024-04-01 14:39:34 +11:00
SolutionInjectWhileEmbeddedComponent.cs
Syringe gun! ( #32112 )
2024-10-23 00:03:42 +11:00
SolutionPurgeComponent.cs
Use new ComponentPauseGenerator ( #25183 )
2024-02-26 14:36:19 +11:00
SolutionRegenerationComponent.cs
Remove Entity<T> data-fields ( #34083 )
2025-01-11 21:22:29 +01:00
TransformableContainerComponent.cs
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
VaporComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00