* Fix superSlippery and stepTrigger values persist - made values in SpillTileReaction's public so we can query the prototype - made the default values for slippery component and StepTriggerComponent based on default constants for easier resetting - added a calculation and check in UpdateSlips to check if a super slip is present as well as Update relevant steptrigger and slip values based on the contents of the solution * The worlds biggest change --------- Co-authored-by: Myra <vascreeper@yahoo.com> |
||
|---|---|---|
| .. | ||
| CleanDecalsReaction.cs | ||
| CleanTileReaction.cs | ||
| CreateEntityTileReaction.cs | ||
| ExtinguishTileReaction.cs | ||
| FlammableTileReaction.cs | ||
| PryTileReaction.cs | ||
| SpillIfPuddlePresentTileReaction.cs | ||
| SpillTileReaction.cs | ||