Delta-v/Content.Server/Objectives/Components
keronshb 68de58eb66
THE WIZARD (#35406)
* Adds Survivor Antag

* Adds Survivor Role

* Adds Survivor Rule ECS, adds a survivor role event, adds make antagonist to  random global spawn spell

* Moves Survivor Ensurecomp to event handler. Makes Add Survivor Role a broadcast. Adds Survivor Component. Removes redundant briefing.

* Adds Survivor Antagonist role type for admins to keep track of this easier, adds it to Survivor.

* Adds access to survivor game rule system

* Adds Survivor Rule

* Adds end of round survivor text

* Adds end of round reporting logic. Adds logic to start the survivor rule.

* Changes desc from centcomm to shuttle

* survivor (S)

* Checks if they're alive on the shuttle instead of centcomm.

* ftl text selection based on number of survivors.

* Removed Survivor Antagonist, replaced it with Free Agent.

* Adds InvalidForGlobalSpawnSpell tag, checks for it on spawnspell, and adds it to a zombified person.

* Changes logic so we launch the game rule if it hasnt launched yet. Moves rule logic starting to server. Moved survivor rule logic out of event and into Start method.

* Fixes invalid entity issue

* Descs for Survivor Rule and Survivor comps

* Moves Survivor Rule to its own yml

* Checks for dead survivors, changes survivor checks for mind. Adds survivor comp to mind to fix any mindswap issues. Same for invalid survivor tag

* Changes shuttle xform call to just mapid

* Protoid fix

* THE WIZARD

* Wizard spawner

* adds the correct state

* Wizard preset and weight

* Fixes wizard rule

* Weight back to 100%

* Adds Random Metadata

* Wizard locs

* Puts requirements in the right place

* Adds wiz ghost spawner and mob

* wizard spawnpoint fix + shuttle mapping

* wizard loadout + fix wizard spawning + wizard random name

* comment

* Adds Wizard testing

* FIXES SHUTTLE ISSUE BASED REI

* THE WIZARD LOBBY SONG. Special thanks to song creator Chris Remo for allowing us to use this.

* Free Objective ECS + Base Free Objective

* Space Wizard Federation for Wiz Obj issuer.

* Wizard Objectives

* Moves wizard shuttle to base wizard rule. Gives Wizard their objectives. Removes WizardRule

* Renames midround to subgamemodes. Adds wizard sub game mode.

* Adds SubWizard to SubGameModesRule. Adds a SubGameMode with no wizard. Adds No SubGamemodeRule for Wizard preset

* Wizard midround event

* Fixes wizard midround

* Wizard Guidebook

* Removes todo

* Fixes text

* Removes wizard rule ECS, not needed

* Wizard jetpack

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Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-02-25 22:34:07 -07:00
..
CarpRiftsConditionComponent.cs dragon refactor, objectives and use GenericAntag (#20201) 2023-09-30 13:18:01 -07:00
CodeConditionSystem.cs ninja criminal records hacking (#24982) 2024-05-08 23:35:11 -07:00
DieConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
DoorjackConditionComponent.cs Use conditions to store progress for Ninja objectives (#20254) 2023-10-10 09:32:10 +03:00
EscapeShuttleConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
FreeObjectiveComponent.cs THE WIZARD (#35406) 2025-02-25 22:34:07 -07:00
HelpProgressConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
HijackShuttleConditionComponent.cs Fix hijack objective (#21241) 2023-10-27 22:33:18 -04:00
KeepAliveConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
KillPersonConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
MultipleTraitorsRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
NotCommandRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
NotJobRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
NumberObjectiveComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
ObjectiveBlacklistRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
ObjectiveLimitComponent.cs add limits to steal objectives (#22672) 2023-12-24 17:20:55 -08:00
PickRandomHeadComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
PickRandomPersonComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
RandomTraitorAliveComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
RandomTraitorProgressComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
RoleRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
SocialObjectiveComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
SpeciesRequirmentComponent.cs New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
SpiderChargeConditionComponent.cs ninja criminal records hacking (#24982) 2024-05-08 23:35:11 -07:00
StealAreaComponent.cs Thief beacons (try 2) (#29997) 2024-08-08 16:17:50 +03:00
StealConditionComponent.cs Thief beacons (try 2) (#29997) 2024-08-08 16:17:50 +03:00
StealResearchConditionComponent.cs Use conditions to store progress for Ninja objectives (#20254) 2023-10-10 09:32:10 +03:00
StealTargetComponent.cs New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
SurviveConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
TargetObjectiveComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00