Delta-v/Content.Server/Objectives/Systems
keronshb 68de58eb66
THE WIZARD (#35406)
* Adds Survivor Antag

* Adds Survivor Role

* Adds Survivor Rule ECS, adds a survivor role event, adds make antagonist to  random global spawn spell

* Moves Survivor Ensurecomp to event handler. Makes Add Survivor Role a broadcast. Adds Survivor Component. Removes redundant briefing.

* Adds Survivor Antagonist role type for admins to keep track of this easier, adds it to Survivor.

* Adds access to survivor game rule system

* Adds Survivor Rule

* Adds end of round survivor text

* Adds end of round reporting logic. Adds logic to start the survivor rule.

* Changes desc from centcomm to shuttle

* survivor (S)

* Checks if they're alive on the shuttle instead of centcomm.

* ftl text selection based on number of survivors.

* Removed Survivor Antagonist, replaced it with Free Agent.

* Adds InvalidForGlobalSpawnSpell tag, checks for it on spawnspell, and adds it to a zombified person.

* Changes logic so we launch the game rule if it hasnt launched yet. Moves rule logic starting to server. Moved survivor rule logic out of event and into Start method.

* Fixes invalid entity issue

* Descs for Survivor Rule and Survivor comps

* Moves Survivor Rule to its own yml

* Checks for dead survivors, changes survivor checks for mind. Adds survivor comp to mind to fix any mindswap issues. Same for invalid survivor tag

* Changes shuttle xform call to just mapid

* Protoid fix

* THE WIZARD

* Wizard spawner

* adds the correct state

* Wizard preset and weight

* Fixes wizard rule

* Weight back to 100%

* Adds Random Metadata

* Wizard locs

* Puts requirements in the right place

* Adds wiz ghost spawner and mob

* wizard spawnpoint fix + shuttle mapping

* wizard loadout + fix wizard spawning + wizard random name

* comment

* Adds Wizard testing

* FIXES SHUTTLE ISSUE BASED REI

* THE WIZARD LOBBY SONG. Special thanks to song creator Chris Remo for allowing us to use this.

* Free Objective ECS + Base Free Objective

* Space Wizard Federation for Wiz Obj issuer.

* Wizard Objectives

* Moves wizard shuttle to base wizard rule. Gives Wizard their objectives. Removes WizardRule

* Renames midround to subgamemodes. Adds wizard sub game mode.

* Adds SubWizard to SubGameModesRule. Adds a SubGameMode with no wizard. Adds No SubGamemodeRule for Wizard preset

* Wizard midround event

* Fixes wizard midround

* Wizard Guidebook

* Removes todo

* Fixes text

* Removes wizard rule ECS, not needed

* Wizard jetpack

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Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-02-25 22:34:07 -07:00
..
CarpRiftsConditionSystem.cs dragon refactor, objectives and use GenericAntag (#20201) 2023-09-30 13:18:01 -07:00
CodeConditionSystem.cs item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
DieConditionSystem.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
EscapeShuttleConditionSystem.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
FreeObjectiveSystem.cs THE WIZARD (#35406) 2025-02-25 22:34:07 -07:00
HelpProgressConditionSystem.cs Traitor can no longer get multiple objectives to save/help/kill the same person (#33704) 2024-12-28 15:49:03 +01:00
HijackShuttleConditionSystem.cs Fix hijack objective (#21241) 2023-10-27 22:33:18 -04:00
KeepAliveCondition.cs Traitor can no longer get multiple objectives to save/help/kill the same person (#33704) 2024-12-28 15:49:03 +01:00
KillPersonConditionSystem.cs Traitor can no longer get multiple objectives to save/help/kill the same person (#33704) 2024-12-28 15:49:03 +01:00
MultipleTraitorsRequirementSystem.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
NinjaConditionsSystem.cs Mind Role Entities (#31318) 2024-10-10 10:48:56 +02:00
NotCommandRequirementSystem.cs Fix warden being and qm being not considered head for tot kill head objective (#32721) 2024-10-18 11:43:05 +02:00
NotJobRequirementSystem.cs Mind Role Entities (#31318) 2024-10-10 10:48:56 +02:00
NumberObjectiveSystem.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
ObjectiveBlacklistRequirementSystem.cs Remove uses of AllObjectives (#30077) 2024-07-16 10:17:18 +03:00
ObjectiveLimitSystem.cs Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
RoleRequirementSystem.cs Mind Role Entities (#31318) 2024-10-10 10:48:56 +02:00
SpeciesRequirementSystem.cs New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
StealConditionSystem.cs FIX: Thief beacon doubled steal targets (#33750) 2025-01-01 17:25:48 +01:00
SurviveConditionSystem.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
TargetObjectiveSystem.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00