Delta-v/Content.Shared/Inventory
Tayrtahn 6f925dd610
Fix prototypes so they pass analyzer checks (#35435)
2025-02-24 15:21:59 +11:00
..
Events make RefreshOverlay default to the player session (#32354) 2025-01-30 16:09:25 +11:00
VirtualItem Pulled item interaction fix (#34587) 2025-02-11 14:29:37 +11:00
InventoryComponent.cs Borg type switching. (#32586) 2024-11-14 11:08:35 -06:00
InventorySystem.Equip.cs Fix admin ghosts not being able to see items in pockets or interact with them (#31076) 2024-11-22 03:56:05 +01:00
InventorySystem.Helpers.cs Fix references to obsolete TryGetContainingContainer override (#34912) 2025-02-11 06:08:17 +01:00
InventorySystem.Relay.cs Create a Armor CoeffientQuery (#35024) 2025-02-10 15:51:44 +01:00
InventorySystem.Slots.cs Borg type switching. (#32586) 2024-11-14 11:08:35 -06:00
InventorySystem.cs Reflection refactor (#19253) 2023-08-25 12:48:27 +10:00
InventoryTemplatePrototype.cs Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
SelfEquipOnlyComponent.cs Cursed Mask (#29659) 2024-08-10 11:14:58 -04:00
SelfEquipOnlySystem.cs Cursed Mask (#29659) 2024-08-10 11:14:58 -04:00
SlotFlags.cs Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764) 2024-04-28 17:11:46 +10:00