Delta-v/Content.Server/Objectives/Components
deltanedas b7ce6cdbd1
exterminator midround minor antag (#19946)
* terminator locale

* terminate objective

* terminator components and shared system

* terminator roles rules and system

* terminator events

* skeleton recolour

* terminator and endoskeleton

* ghost role spawn

* damage modifier sets

* :trollface:

* :trollface:

* add antag prototype

* ghost role locale

* skynet

* :trollface:

* :trollface:

* :trollface:

* add endoskeleton body prototype

* :trollface:

* :trollface:

* smite locale

* implement terminate smite

* :trollface:

* :trollface:

* implement PopupBehavior

* endoskeleton transform popup

* move stuff from shared to server since nothing actually used it

* recolour everything

* update parts

* :trollface:

* :trollface:

* ok fire was using the damage set, back to 1.0

* tweak

* :trollface:

* :trollface:

* simplemob ops

* 1 rule per pro

* :trollface:

* :trollface:

* update some sprites

* structural damage

* :trollface:

* :trollface:

* Revert "update some sprites"

This reverts commit 459196c6a8942c5412885d5fe2f1a83a48408ddc.

* offbrand, add die objective to maybe remove fear of murderbone

* add shut down objective to the list

* fix ghost role

* fix control mob

* :trollface:

* :trollface:

* please

* naming

* code changes for GenericAntag terminator

* yml changes for GenericAntag terminator

* :trollface:

* moved kill objective override to an objective component

* use kill objective override

* fix

* oh

* locale changes

* change burn to heat for skin melting gib

* change some endoskeleton stuff

* pro

* i already did this dementia ops

* objective

* fix

* pro

* swap out full sprite

* update parts

* forgor

* fix mind transfer

* type

* endoskeleton has 500 mass

* evil

* fishops

* warops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

(cherry picked from commit 52532e40759d874e25daf1620ad5d808b0942116)
2024-01-22 18:36:12 +01:00
..
CarpRiftsConditionComponent.cs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
DieConditionComponent.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
DoorjackConditionComponent.cs Use conditions to store progress for Ninja objectives (#20254) 2023-10-14 22:02:24 +02:00
EscapeShuttleConditionComponent.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
HelpProgressConditionComponent.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
HijackShuttleConditionComponent.cs Fix hijack objective (#21241) 2023-10-31 19:10:24 +01:00
KeepAliveConditionComponent.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
KillPersonConditionComponent.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
MultipleTraitorsRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
NotCommandRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
NotJobRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
NumberObjectiveComponent.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
ObjectiveBlacklistRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
ObjectiveLimitComponent.cs add limits to steal objectives (#22672) 2024-01-22 18:34:54 +01:00
PickRandomHeadComponent.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
PickRandomPersonComponent.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
RandomTraitorAliveComponent.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
RandomTraitorProgressComponent.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
RoleRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
SocialObjectiveComponent.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
SpeciesRequirmentComponent.cs New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
SpiderChargeConditionComponent.cs Use conditions to store progress for Ninja objectives (#20254) 2023-10-14 22:02:24 +02:00
SpiderChargeTargetRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
StealConditionComponent.cs New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
StealResearchConditionComponent.cs Use conditions to store progress for Ninja objectives (#20254) 2023-10-14 22:02:24 +02:00
StealTargetComponent.cs New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
SurviveConditionComponent.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
TargetObjectiveComponent.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
TerminatorTargetOverrideComponent.cs exterminator midround minor antag (#19946) 2024-01-22 18:36:12 +01:00
TerrorConditionComponent.cs Use conditions to store progress for Ninja objectives (#20254) 2023-10-14 22:02:24 +02:00