Delta-v/Content.Shared/Inventory/Events/TryEquipNetworkMessage.cs

27 lines
715 B
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Inventory.Events;
[NetSerializable, Serializable]
public class TryEquipNetworkMessage : EntityEventArgs
{
public readonly EntityUid Actor;
public readonly EntityUid Target;
public readonly EntityUid ItemUid;
public readonly string Slot;
public readonly bool Silent;
public readonly bool Force;
public TryEquipNetworkMessage(EntityUid actor, EntityUid target, EntityUid itemUid, string slot, bool silent, bool force)
{
Actor = actor;
Target = target;
ItemUid = itemUid;
Slot = slot;
Silent = silent;
Force = force;
}
}