Delta-v/Content.Shared/Inventory/Events/UseSlotNetworkMessage.cs

19 lines
401 B
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Inventory.Events;
[NetSerializable, Serializable]
public class UseSlotNetworkMessage : EntityEventArgs
{
public readonly EntityUid Uid;
public readonly string Slot;
public UseSlotNetworkMessage(EntityUid uid, string slot)
{
Uid = uid;
Slot = slot;
}
}