19 lines
547 B
C#
19 lines
547 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GameObjects.Components.Mining
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{
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[RegisterComponent]
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public class PickaxeComponent : Component
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{
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public override string Name => "Pickaxe";
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[DataField("miningSound")]
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public string MiningSound = "/Audio/Items/Mining/pickaxe.ogg";
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[DataField("miningSpeedMultiplier")]
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public float MiningSpeedMultiplier = 1f;
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}
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}
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