Delta-v/Content.Server/GameObjects/Components/PA
20kdc a3d9562532
Makes the singularity engine actually work stably. (#4068)
* Add GNU Octave script for tuning singularity engine. startsingularityengine is now properly tuned & sets up radiation collectors. FTLize RadiationCollectorComponent.

* Fix bugs with radiation collectors producing infinite power.

* Ensure singularities don't instantly annihilate other singularities (causing new singularities to instantly dissolve)

Technically found by a "bug" where a singularity generator would make multiple singularities, but this renders that bug harmless.

* Tune singularity shield emitters to hopefully randomly fail less, and add an Octave script for looking into that

* Fix singularity shader

* Map in an unfinished PA into Saltern

* Correct PA particles being counted twice by singularity calculations, add singulo food component

* Hopefully stop "level 1 singulo stuck in a corner" issues by freezing it when it goes to level 1 from any other level

* Apply suggestions on 'jazz' PR
2021-05-28 11:44:13 +02:00
..
ParticleAcceleratorControlBoxComponent.cs Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
ParticleAcceleratorEmitterComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
ParticleAcceleratorEndCapComponent.cs Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
ParticleAcceleratorFuelChamberComponent.cs Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
ParticleAcceleratorPartComponent.cs Remove usages of AnchoredChangedMessage. 2021-05-13 02:05:46 +02:00
ParticleAcceleratorPowerBoxComponent.cs Fix tests (#3707) 2021-03-31 21:41:23 +02:00
ParticleProjectileComponent.cs Makes the singularity engine actually work stably. (#4068) 2021-05-28 11:44:13 +02:00