* Add GNU Octave script for tuning singularity engine. startsingularityengine is now properly tuned & sets up radiation collectors. FTLize RadiationCollectorComponent. * Fix bugs with radiation collectors producing infinite power. * Ensure singularities don't instantly annihilate other singularities (causing new singularities to instantly dissolve) Technically found by a "bug" where a singularity generator would make multiple singularities, but this renders that bug harmless. * Tune singularity shield emitters to hopefully randomly fail less, and add an Octave script for looking into that * Fix singularity shader * Map in an unfinished PA into Saltern * Correct PA particles being counted twice by singularity calculations, add singulo food component * Hopefully stop "level 1 singulo stuck in a corner" issues by freezing it when it goes to level 1 from any other level * Apply suggestions on 'jazz' PR |
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|---|---|---|
| .. | ||
| AME | ||
| ApcNetComponents | ||
| PowerNetComponents | ||
| BaseNetConnectorComponent.cs | ||
| BatteryComponent.cs | ||
| ExaminableBatteryComponent.cs | ||
| PowerCellComponent.cs | ||
| PowerCellSlotComponent.cs | ||
| WireComponent.cs | ||
| WirePlacerComponent.cs | ||