Delta-v/Content.Server/GameObjects/Components/Power
20kdc a3d9562532
Makes the singularity engine actually work stably. (#4068)
* Add GNU Octave script for tuning singularity engine. startsingularityengine is now properly tuned & sets up radiation collectors. FTLize RadiationCollectorComponent.

* Fix bugs with radiation collectors producing infinite power.

* Ensure singularities don't instantly annihilate other singularities (causing new singularities to instantly dissolve)

Technically found by a "bug" where a singularity generator would make multiple singularities, but this renders that bug harmless.

* Tune singularity shield emitters to hopefully randomly fail less, and add an Octave script for looking into that

* Fix singularity shader

* Map in an unfinished PA into Saltern

* Correct PA particles being counted twice by singularity calculations, add singulo food component

* Hopefully stop "level 1 singulo stuck in a corner" issues by freezing it when it goes to level 1 from any other level

* Apply suggestions on 'jazz' PR
2021-05-28 11:44:13 +02:00
..
AME Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
ApcNetComponents Remove usages of AnchoredChangedMessage. 2021-05-13 02:05:46 +02:00
PowerNetComponents Makes the singularity engine actually work stably. (#4068) 2021-05-28 11:44:13 +02:00
BaseNetConnectorComponent.cs Nodes in entities are now named. (#3825) 2021-04-09 20:47:31 +02:00
BatteryComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
ExaminableBatteryComponent.cs Little component to make batteries examinable. (#3982) 2021-05-13 01:10:57 +02:00
PowerCellComponent.cs Removes chem. and react. from every prototype ID (#3767) 2021-04-08 23:48:02 +10:00
PowerCellSlotComponent.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
WireComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
WirePlacerComponent.cs Refactors stacks to be fully ECS. (#4046) 2021-05-26 10:20:57 +02:00