Delta-v/Content.Server/GameObjects/Components/Sound
Vera Aguilera Puerto f0c1efed9b Footstep SFX are played on entity coordinates, instead of following the entity.
This prevents client-side "can't play sound" spam when the entity is NaN'd due to PVS.
2021-05-12 14:50:15 +02:00
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EmitSoundOnThrowComponent.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
EmitSoundOnUseComponent.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
FootstepModifierComponent.cs Footstep SFX are played on entity coordinates, instead of following the entity. 2021-05-12 14:50:15 +02:00
LoopingLoopingSoundComponent.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00