Delta-v/Content.Server/Physics/Controllers
20kdc a3d9562532
Makes the singularity engine actually work stably. (#4068)
* Add GNU Octave script for tuning singularity engine. startsingularityengine is now properly tuned & sets up radiation collectors. FTLize RadiationCollectorComponent.

* Fix bugs with radiation collectors producing infinite power.

* Ensure singularities don't instantly annihilate other singularities (causing new singularities to instantly dissolve)

Technically found by a "bug" where a singularity generator would make multiple singularities, but this renders that bug harmless.

* Tune singularity shield emitters to hopefully randomly fail less, and add an Octave script for looking into that

* Fix singularity shader

* Map in an unfinished PA into Saltern

* Correct PA particles being counted twice by singularity calculations, add singulo food component

* Hopefully stop "level 1 singulo stuck in a corner" issues by freezing it when it goes to level 1 from any other level

* Apply suggestions on 'jazz' PR
2021-05-28 11:44:13 +02:00
..
ConveyorController.cs Split entity lookups from entity manager (#3747) 2021-04-06 13:31:07 +10:00
MoverController.cs Footstep SFX are played on entity coordinates, instead of following the entity. 2021-05-12 14:50:15 +02:00
PullController.cs Tune pull-to-location constants just a bit more so it gets stuck less often (#4077) 2021-05-27 12:48:37 +02:00
SingularityController.cs Makes the singularity engine actually work stably. (#4068) 2021-05-28 11:44:13 +02:00