mirror of
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* Apply patch https://github.com/moonheart08/space-station-14/compare/1777eea9a42a8bdbc4a865327bb9ef3e10fe57de..6b32bb2b148ef9d312b5332ccea4d8688694dba5 Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * make red squiggly line go away Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Add todo list Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Add palette to `TextureButton` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * migrate `ContextMenu` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * tweak NT colors * New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet` * Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons` * move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * tweak color & update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * chat is this real (update chat palette) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `SmallButton` and remove some obsolete things from `StyleNano` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * replace `ButtonColorGreen` with `Positive` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `Placeholder` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Examine popup buttons Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * move over more things & cleanup `StyleNano` more (under 1000 lines!!!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Remove some more redundant stuff Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Undo style change for chat window Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * paper editing works now Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `OptionButton` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * fix `ActionButton` not having highlighting Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ButtonBig` and more cleanup Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move items inheriting from `ISheetletConfig` into their own directory Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Cleanup & move `Label` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Action search box styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Moved, stuff is Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * yap & move over MORE stuff (just like one thing left!!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Change status classes to appropriate existing classes Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * remove remaining references to `StyleNano` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Fix some hardcoding & broken code, `GetFromControl` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Scrollbars! Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * chores Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * clean up `StyleClass.cs` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ItemListSheetlet` refactor Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * more chores! Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Consistency w/ directory structure Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move `MainMenuSheetlet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ColorPalette` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * whoopsie Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Remove most sheet-specific sheetlets Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * yap Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * MASSIVE resharper skill issue Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * actually use `ISheetletConfig` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * have specific sheetlet be specific Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `GetResourceOr` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * cleanup & move / remove `IPalette`s Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * actually do specific stylesheets correctly & fix tooltips Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * cleanup & logging Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move `FontKind` and `FontKindExtensions` to their own files Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `InterfaceStylesheet` to `SystemStylesheet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * change `ButtonHovered` etc to `PseudoHovered` etc Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * give the palettes fun names Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `StyleSpace` is no more Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * It should compile now! I am now going to bed (fr) if it fails it fails Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * make squiggly red line go away Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * add additional type restrictions to sheetlets * `CommonStylesheet` * minor cleanup * Make `GetSheetletRules` not horrible * wait this was duplicating style rules. oops! * move some sheetlets to their associated xamls * oh wait apparently that was important * review pass 1 * review pass 2 (font & color stuff) * review pass 3: remove unused stuff / filename fix * fix warnings & "replace cast with explicit variable type" * move `Palette` stuff to its own directory * tweak colors (they're different now that I actually fixed the OKlab thing) * review pass 4: little things * make window close button grey before hovering * refactor `HLine` to make it less terrible and allow it to be styled * fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding * band-aid missing references in `StyleNano` * move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper` * remove dictionary field from `IStylesheetManager` * Add check for unloaded sheetlets * style tweaks to satisfy OCD * I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow` * tweak palettes for like the fourth time * construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete * rename `BackgroundPanel` classes for consistency * tweak window / `ListContainer` * oh right you use `///` not `/**` * font system is bad, make it temporary * acknowledge Divider funkyness * remove use of class `Disabled` * `ColorPalette` allow overriding colors with brace initialization * review pass again * tweak disabled button colors * `StatusPalette` tweaks * typo * Make squiggly red line go away * Delete `Redux` * Remove all references to `Redux` * make red less radioactive * Store stylesheet name inside stylesheet class * fix merge errors * use RT's Oklab support instead * shuffle around `StylesheetManager` fields * apply stylesheets based off `StylesheetComponent` * simplify `ColorPalette` construction * add todo for `SheetletConfigType` * `OptionButton` has a background color now * fix disabled buttons * sigh (red color palette fixed) * make `ItemList` use primary palette * Revert "apply stylesheets based off `StylesheetComponent`" This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7. * dead code removal * buttons are green when pressed (we need togglebuttons) --------- Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
242 lines
7.7 KiB
C#
242 lines
7.7 KiB
C#
using System.Numerics;
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using Content.Client.Message;
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using Content.Client.Resources;
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using Content.Client.Stylesheets;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.EntitySystems;
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using Content.Shared.Timing;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Timing;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.UserInterface.Systems.Atmos.GasTank;
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public sealed class GasTankWindow
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: BaseWindow
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly IResourceCache _cache = default!;
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private readonly RichTextLabel _lblPressure;
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private readonly FloatSpinBox _spbPressure;
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private readonly RichTextLabel _lblInternals;
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private readonly Button _btnInternals;
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private readonly Label _topLabel;
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public EntityUid Entity;
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public event Action<float>? OnOutputPressure;
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public event Action? OnToggleInternals;
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public GasTankWindow()
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{
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IoCManager.InjectDependencies(this);
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Control contentContainer;
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BoxContainer topContainer;
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TextureButton btnClose;
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var rootContainer = new LayoutContainer { Name = "GasTankRoot" };
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AddChild(rootContainer);
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MouseFilter = MouseFilterMode.Stop;
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var panelTex = _cache.GetTexture("/Textures/Interface/Nano/button.svg.96dpi.png");
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var back = new StyleBoxTexture
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{
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Texture = panelTex,
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Modulate = Color.FromHex("#25252A"),
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};
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back.SetPatchMargin(StyleBox.Margin.All, 10);
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var topPanel = new PanelContainer
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{
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PanelOverride = back,
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MouseFilter = MouseFilterMode.Pass
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};
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var bottomWrap = new LayoutContainer
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{
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Name = "BottomWrap"
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};
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rootContainer.AddChild(topPanel);
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rootContainer.AddChild(bottomWrap);
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LayoutContainer.SetAnchorPreset(topPanel, LayoutContainer.LayoutPreset.Wide);
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LayoutContainer.SetMarginBottom(topPanel, -85);
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LayoutContainer.SetAnchorPreset(bottomWrap, LayoutContainer.LayoutPreset.VerticalCenterWide);
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LayoutContainer.SetGrowHorizontal(bottomWrap, LayoutContainer.GrowDirection.Both);
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var topContainerWrap = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Children =
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{
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(topContainer = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical
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}),
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new Control {MinSize = new Vector2(0, 110)}
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}
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};
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rootContainer.AddChild(topContainerWrap);
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LayoutContainer.SetAnchorPreset(topContainerWrap, LayoutContainer.LayoutPreset.Wide);
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var font = _cache.GetFont("/Fonts/Boxfont-round/Boxfont Round.ttf", 13);
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_topLabel = new Label
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{
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FontOverride = font,
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StyleClasses = { StyleClass.LabelKeyText },
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VerticalAlignment = VAlignment.Center,
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HorizontalExpand = true,
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HorizontalAlignment = HAlignment.Left,
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Margin = new Thickness(0, 0, 20, 0),
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};
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var topRow = new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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Margin = new Thickness(4, 2, 12, 2),
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Children =
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{
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_topLabel,
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(btnClose = new TextureButton
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{
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StyleClasses = {DefaultWindow.StyleClassWindowCloseButton},
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VerticalAlignment = VAlignment.Center
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})
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}
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};
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var middle = new PanelContainer
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{
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PanelOverride = new StyleBoxFlat { BackgroundColor = Color.FromHex("#202025") },
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Children =
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{
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(contentContainer = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Margin = new Thickness(8, 4),
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})
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}
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};
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topContainer.AddChild(topRow);
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topContainer.AddChild(new PanelContainer
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{
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MinSize = new Vector2(0, 2),
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PanelOverride = new StyleBoxFlat { BackgroundColor = Color.FromHex("#525252ff") }
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});
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topContainer.AddChild(middle);
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topContainer.AddChild(new PanelContainer
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{
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MinSize = new Vector2(0, 2),
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PanelOverride = new StyleBoxFlat { BackgroundColor = Color.FromHex("#525252ff") }
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});
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_lblPressure = new RichTextLabel();
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contentContainer.AddChild(_lblPressure);
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//internals
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_lblInternals = new RichTextLabel
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{ MinSize = new Vector2(200, 0), VerticalAlignment = VAlignment.Center };
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_btnInternals = new Button { Text = Loc.GetString("gas-tank-window-internals-toggle-button") };
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contentContainer.AddChild(
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new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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Margin = new Thickness(0, 7, 0, 0),
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Children = { _lblInternals, _btnInternals }
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});
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// Separator
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contentContainer.AddChild(new Control
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{
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MinSize = new Vector2(0, 10)
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});
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contentContainer.AddChild(new Label
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{
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Text = Loc.GetString("gas-tank-window-output-pressure-label"),
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Align = Label.AlignMode.Center
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});
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_spbPressure = new FloatSpinBox
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{
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IsValid = f => f >= 0 || f <= 3000,
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Margin = new Thickness(25, 0, 25, 7)
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};
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contentContainer.AddChild(_spbPressure);
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// Handlers
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_spbPressure.OnValueChanged += args =>
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{
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OnOutputPressure?.Invoke(args.Value);
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};
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_btnInternals.OnPressed += args =>
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{
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OnToggleInternals?.Invoke();
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};
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btnClose.OnPressed += _ => Close();
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}
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public void SetTitle(string name)
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{
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_topLabel.Text = name;
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}
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public void UpdateState(GasTankBoundUserInterfaceState state)
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{
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_lblPressure.SetMarkup(Loc.GetString("gas-tank-window-tank-pressure-text", ("tankPressure", $"{state.TankPressure:0.##}")));
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}
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public void Update(bool canConnectInternals, bool internalsConnected, float outputPressure)
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{
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_btnInternals.Disabled = !canConnectInternals;
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_lblInternals.SetMarkup(Loc.GetString("gas-tank-window-internal-text",
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("status", Loc.GetString(internalsConnected ? "gas-tank-window-internal-connected" : "gas-tank-window-internal-disconnected"))));
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if (!_spbPressure.HasKeyboardFocus())
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// Don't update release pressure if we're currently editing it
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_spbPressure.Value = outputPressure;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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// Easier than managing state on any ent changes. Previously this was just ticked on server's GasTankSystem.
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if (_entManager.TryGetComponent(Entity, out GasTankComponent? tank))
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{
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var canConnectInternals = _entManager.System<SharedGasTankSystem>().CanConnectToInternals((Entity, tank));
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_btnInternals.Disabled = !canConnectInternals;
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}
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if (!_btnInternals.Disabled)
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{
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_btnInternals.Disabled = _entManager.System<UseDelaySystem>().IsDelayed(Entity, id: SharedGasTankSystem.GasTankDelay);
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}
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}
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protected override DragMode GetDragModeFor(Vector2 relativeMousePos)
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{
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return DragMode.Move;
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}
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protected override bool HasPoint(Vector2 point)
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{
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return false;
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}
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}
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