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* Always display item status panel fully
Initial feedback from the UI changes seems to be that a lot of people go "why is there empty space" so let's fix that.
* Fix item status middle hand being on the wrong side
I think I switched this around when fixing the left/right being inverted in the UI code.
* Minor status panel UI tweaks
Bottom-align contents now that the panel itself doesn't dynamically expand, prevent weird gaps.
Clip contents for panel
* Fix clipping on implanters and network configurators.
Made them take less space. For implanters the name has to be cut off, which I did by adding a new ClipControl to achieve that in rich text.
* Update visibility of item status panels based on whether you have hands at all.
This avoids UI for borgs looking silly.
Added a new "HandUILocation" enum that doesn't have middle hands to avoid confusion in UI code.
* Use BulletRender for laser guns too.
Provides all the benefits like fixing layout overflow and allowing multi-line stuff. Looks great now.
This involved generalizing BulletRender a bit so it can be used for not-just-bullets.
* Fix geiger word wrapping if you're really fucked
(cherry picked from commit 7b90c08a2c)
29 lines
779 B
C#
29 lines
779 B
C#
using Content.Client.UserInterface.Controls;
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using Content.Shared.Hands.Components;
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namespace Content.Client.UserInterface.Systems.Hands.Controls;
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public sealed class HandButton : SlotControl
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{
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public HandLocation HandLocation { get; }
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public HandButton(string handName, HandLocation handLocation)
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{
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HandLocation = handLocation;
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Name = "hand_" + handName;
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SlotName = handName;
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SetBackground(handLocation);
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}
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private void SetBackground(HandLocation handLoc)
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{
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ButtonTexturePath = handLoc switch
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{
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HandLocation.Left => "Slots/hand_l",
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HandLocation.Middle => "Slots/hand_m",
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HandLocation.Right => "Slots/hand_r",
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_ => ButtonTexturePath
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};
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}
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}
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