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* AAAAAAAAadds skia * Added to the spawn options table * Fix EOR, Added shatter ability, Fix Reroll popup * Fixed the death of the Skia * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Fixed taco's silly mistake * Skia need pry-ability * Adds Goob Nightvision * Added some missing Protos * Appease the Yaml gods * Did the Delta Fixes * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Lathes fix * Update attributions.yml * More yaml fixes * The Yaml Linter shall never be sated * More fixes * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Fixed objective reroll * Bring up to date * aaaaaaaaaaa * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Fixed damageset, removed unneeded point light * I'm so sorry Deltandas * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci --------- Signed-off-by: William Lemon <William.Lemon2@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
21 lines
637 B
C#
21 lines
637 B
C#
using Content.Server._DV.Abilities;
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using Content.Shared._DV.Light;
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namespace Content.Server._DV.Light;
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public sealed partial class BreakLightsOnSpawnSystem : EntitySystem
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{
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[Dependency] private readonly ShatterLightsAbilitySystem _shatterLights = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BreakLightsOnSpawnComponent, MapInitEvent>(OnMapInit);
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}
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private void OnMapInit(Entity<BreakLightsOnSpawnComponent> entity, ref MapInitEvent args)
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{
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_shatterLights.ShatterLightsAround(entity.Owner, entity.Comp.Radius, entity.Comp.LineOfSight);
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}
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}
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