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https://github.com/DeltaV-Station/Delta-v.git
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* Add door electronics configuration menu
* Use file-scoped namespaces
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Open door electronics configuration menu only with network configurator
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Make the access list in the id card computer a separate control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix merge conflict
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove DoorElectronics tag
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Integrate doors with #17927
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move door electornics ui stuff to the right place
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Some review fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* More fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* review fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move all accesses from airlock prototypes to door electronics
Signed-off-by: c4llv07e <kseandi@gmail.com>
* rework door electronics config access list
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove Linq from the door electronics user interface
* [WIP] Add EntityWhitelist to the activatable ui component
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Better interaction system
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Refactor
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix some door electronics not working without AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move AccessReaderComponent update code to the AccessReaderSystem
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecesary newlines in the door access prototypes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused variables in access level control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecessary method from the door electronics configuration menu
Signed-off-by: c4llv07e <kseandi@gmail.com>
* [WIP] change access type from string to ProtoId<AccessLevelPrototype>
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused methods
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Newline fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Restored to a functional state
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix access configurator not working with door electronics AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Replace all string access fields with ProtoId
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move access level control initialization into Populate method
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Review
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 64bb8dbdd5)
81 lines
2.9 KiB
C#
81 lines
2.9 KiB
C#
using Content.Shared.Access.Systems;
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using Content.Shared.Containers.ItemSlots;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Access.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedAccessOverriderSystem))]
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public sealed partial class AccessOverriderComponent : Component
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{
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public static string PrivilegedIdCardSlotId = "AccessOverrider-privilegedId";
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[DataField]
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public ItemSlot PrivilegedIdSlot = new();
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public SoundSpecifier? DenialSound;
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public EntityUid TargetAccessReaderId = new();
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[Serializable, NetSerializable]
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public sealed class WriteToTargetAccessReaderIdMessage : BoundUserInterfaceMessage
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{
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public readonly List<ProtoId<AccessLevelPrototype>> AccessList;
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public WriteToTargetAccessReaderIdMessage(List<ProtoId<AccessLevelPrototype>> accessList)
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{
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AccessList = accessList;
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}
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}
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[DataField, AutoNetworkedField]
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public List<ProtoId<AccessLevelPrototype>> AccessLevels = new();
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public float DoAfter;
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[Serializable, NetSerializable]
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public sealed class AccessOverriderBoundUserInterfaceState : BoundUserInterfaceState
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{
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public readonly string TargetLabel;
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public readonly Color TargetLabelColor;
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public readonly string PrivilegedIdName;
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public readonly bool IsPrivilegedIdPresent;
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public readonly bool IsPrivilegedIdAuthorized;
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public readonly ProtoId<AccessLevelPrototype>[]? TargetAccessReaderIdAccessList;
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public readonly ProtoId<AccessLevelPrototype>[]? AllowedModifyAccessList;
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public readonly ProtoId<AccessLevelPrototype>[]? MissingPrivilegesList;
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public AccessOverriderBoundUserInterfaceState(bool isPrivilegedIdPresent,
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bool isPrivilegedIdAuthorized,
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ProtoId<AccessLevelPrototype>[]? targetAccessReaderIdAccessList,
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ProtoId<AccessLevelPrototype>[]? allowedModifyAccessList,
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ProtoId<AccessLevelPrototype>[]? missingPrivilegesList,
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string privilegedIdName,
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string targetLabel,
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Color targetLabelColor)
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{
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IsPrivilegedIdPresent = isPrivilegedIdPresent;
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IsPrivilegedIdAuthorized = isPrivilegedIdAuthorized;
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TargetAccessReaderIdAccessList = targetAccessReaderIdAccessList;
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AllowedModifyAccessList = allowedModifyAccessList;
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MissingPrivilegesList = missingPrivilegesList;
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PrivilegedIdName = privilegedIdName;
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TargetLabel = targetLabel;
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TargetLabelColor = targetLabelColor;
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}
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}
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[Serializable, NetSerializable]
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public enum AccessOverriderUiKey : byte
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{
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Key,
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}
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}
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