..
AI
Fix build ( #3348 )
2021-02-21 01:24:32 +01:00
Access
Remove redundant access levels and jobs. ( #3360 )
2021-02-23 13:07:40 +11:00
ActionBlocking
Move event bus listener from CuffableComponent to CuffableSystem ( #3321 )
2021-02-21 13:39:54 +01:00
Actor
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Arcade
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Atmos
Gas tanks: properly localized.
2021-02-23 22:10:07 +01:00
BarSign
Update submodule, fix a bunch of warnings.
2021-02-23 22:26:59 +01:00
Body
Fixes gasp on start ( #3311 )
2021-02-21 15:13:49 +11:00
Botany
Tags everything that should be tagged ( #3372 )
2021-02-23 18:48:57 +11:00
Buckle
Fix dead people standing up after being stunned ( #3330 )
2021-02-20 23:55:35 +01:00
Cargo
Update submodule, fix a bunch of warnings.
2021-02-23 22:26:59 +01:00
Chemistry
Update submodule, fix a bunch of warnings.
2021-02-23 22:26:59 +01:00
Command
Add cooldown to shuttle calling ( #3225 )
2021-02-16 09:31:57 +01:00
Construction
Refactor stacks to use prototypes ( #3387 )
2021-02-25 16:18:29 +11:00
ContainerExt
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Conveyor
Tags everything that should be tagged ( #3372 )
2021-02-23 18:48:57 +11:00
Culinary
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Damage
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Destructible
Breakable light ( #3237 )
2021-02-16 09:40:43 +01:00
Disposal
PauseManager moved to Shared ( #3288 )
2021-02-18 20:45:45 -08:00
Doors
PauseManager moved to Shared ( #3288 )
2021-02-18 20:45:45 -08:00
Explosion
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Fluids
Mopping enhancements ( #3298 )
2021-02-25 11:32:08 +11:00
GUI
Spill hand contents when dropping them in a fall ( #3304 )
2021-02-18 21:43:46 +01:00
Gravity
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Headset
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Instruments
Fix dead people standing up after being stunned ( #3330 )
2021-02-20 23:55:35 +01:00
Interactable
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
Items
Tags everything that should be tagged ( #3372 )
2021-02-23 18:48:57 +11:00
Kitchen
"""Fix""" microwave ( #3411 )
2021-02-25 16:03:20 +11:00
MachineLinking
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Markers
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Medical
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Metabolism
Update submodule, fix a bunch of warnings.
2021-02-23 22:26:59 +01:00
Mining
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Mobs
Cleans up NPC and Human YAML and adds tags for Teleportable and FootstepSound ( #3371 )
2021-02-23 18:20:35 +11:00
Morgue
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Movement
Data-driven NPC behaviors ( #3271 )
2021-02-19 22:37:17 -08:00
NodeContainer
Pipe visualizers ( #3042 )
2021-02-23 13:18:30 +11:00
Nutrition
Fluent Localisation Fixes ( #3344 )
2021-02-22 01:07:46 +01:00
Observer
Ghosts do booo (spooky) ( #3363 )
2021-02-26 12:31:06 +11:00
PA
PauseManager moved to Shared ( #3288 )
2021-02-18 20:45:45 -08:00
PDA
Tags everything that should be tagged ( #3372 )
2021-02-23 18:48:57 +11:00
Paper
Tags everything that should be tagged ( #3372 )
2021-02-23 18:48:57 +11:00
Pointing
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Portal
Cleans up NPC and Human YAML and adds tags for Teleportable and FootstepSound ( #3371 )
2021-02-23 18:20:35 +11:00
Power
Ghosts do booo (spooky) ( #3363 )
2021-02-26 12:31:06 +11:00
Projectiles
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
Pulling
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Radio
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Recycling
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Research
Fix lathe animations
2021-02-26 00:30:17 +11:00
Rotatable
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Singularity
PauseManager moved to Shared ( #3288 )
2021-02-18 20:45:45 -08:00
Sound
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Stack
Refactor stacks to use prototypes ( #3387 )
2021-02-25 16:18:29 +11:00
StationEvents
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
Strap
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
Suspicion
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
Temperature
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Timing
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
TraitorDeathMatch
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Trigger /TimerTrigger
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
VendingMachines
Update submodule, fix a bunch of warnings.
2021-02-23 22:26:59 +01:00
Watercloset
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Weapon
Fluent Localisation Fixes ( #3344 )
2021-02-22 01:07:46 +01:00
AnchorableComponent.cs
break pulls when objects are anchored ( #3248 )
2021-02-16 12:53:35 +11:00
AtmosPlaqueComponent.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
CleanableComponent.cs
Crayons ( #2132 )
2020-10-13 13:40:05 +02:00
ComputerComponent.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
ConfigurationComponent.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
CrayonComponent.cs
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
DoAfterComponent.cs
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
ExtinguisherCabinetComponent.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
ExtinguisherCabinetFilledComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
MagbootsComponent.cs
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
MagicMirrorComponent.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
PlaceableSurfaceComponent.cs
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
PottedPlantHideComponent.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
RandomPottedPlantComponent.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
RandomSpriteColorComponent.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
RandomSpriteStateComponent.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
StressTestMovementComponent.cs
Adds movement stress test component.
2020-06-30 18:34:42 +02:00
WindowComponent.cs
Add cooldown to window knocking ( #3224 )
2021-02-16 12:56:46 +11:00
WiresComponent.cs
wire panel now opens when a wire tool is used ( #3200 )
2021-02-14 15:38:41 +01:00