Delta-v/Content.Server/GameObjects/Components
Alex Evgrashin 0fa219365e
Ghosts do booo (spooky) (#3363)
* Light now use visualizer

* Added ghost actions

* Add hotkey input for ghosts

* no message

* Testing blinking animation

* Better animation

* Better customization

* No abuse

* Reversed sln

* No fun for ghosts

* No fun for ghosts x2

* Cooldown for lights

* Moved to component deps

* This tollist is unnecessary

* Enums to byte

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Some lights can ignore ghosts now

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-26 12:31:06 +11:00
..
AI Fix build (#3348) 2021-02-21 01:24:32 +01:00
Access Remove redundant access levels and jobs. (#3360) 2021-02-23 13:07:40 +11:00
ActionBlocking Move event bus listener from CuffableComponent to CuffableSystem (#3321) 2021-02-21 13:39:54 +01:00
Actor Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Arcade Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Atmos Gas tanks: properly localized. 2021-02-23 22:10:07 +01:00
BarSign Update submodule, fix a bunch of warnings. 2021-02-23 22:26:59 +01:00
Body Fixes gasp on start (#3311) 2021-02-21 15:13:49 +11:00
Botany Tags everything that should be tagged (#3372) 2021-02-23 18:48:57 +11:00
Buckle Fix dead people standing up after being stunned (#3330) 2021-02-20 23:55:35 +01:00
Cargo Update submodule, fix a bunch of warnings. 2021-02-23 22:26:59 +01:00
Chemistry Update submodule, fix a bunch of warnings. 2021-02-23 22:26:59 +01:00
Command Add cooldown to shuttle calling (#3225) 2021-02-16 09:31:57 +01:00
Construction Refactor stacks to use prototypes (#3387) 2021-02-25 16:18:29 +11:00
ContainerExt Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Conveyor Tags everything that should be tagged (#3372) 2021-02-23 18:48:57 +11:00
Culinary Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Damage Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Destructible Breakable light (#3237) 2021-02-16 09:40:43 +01:00
Disposal PauseManager moved to Shared (#3288) 2021-02-18 20:45:45 -08:00
Doors PauseManager moved to Shared (#3288) 2021-02-18 20:45:45 -08:00
Explosion Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Fluids Mopping enhancements (#3298) 2021-02-25 11:32:08 +11:00
GUI Spill hand contents when dropping them in a fall (#3304) 2021-02-18 21:43:46 +01:00
Gravity Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Headset Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Instruments Fix dead people standing up after being stunned (#3330) 2021-02-20 23:55:35 +01:00
Interactable Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
Items Tags everything that should be tagged (#3372) 2021-02-23 18:48:57 +11:00
Kitchen """Fix""" microwave (#3411) 2021-02-25 16:03:20 +11:00
MachineLinking Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Markers Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Medical Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Metabolism Update submodule, fix a bunch of warnings. 2021-02-23 22:26:59 +01:00
Mining Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Mobs Cleans up NPC and Human YAML and adds tags for Teleportable and FootstepSound (#3371) 2021-02-23 18:20:35 +11:00
Morgue Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Movement Data-driven NPC behaviors (#3271) 2021-02-19 22:37:17 -08:00
NodeContainer Pipe visualizers (#3042) 2021-02-23 13:18:30 +11:00
Nutrition Fluent Localisation Fixes (#3344) 2021-02-22 01:07:46 +01:00
Observer Ghosts do booo (spooky) (#3363) 2021-02-26 12:31:06 +11:00
PA PauseManager moved to Shared (#3288) 2021-02-18 20:45:45 -08:00
PDA Tags everything that should be tagged (#3372) 2021-02-23 18:48:57 +11:00
Paper Tags everything that should be tagged (#3372) 2021-02-23 18:48:57 +11:00
Pointing Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Portal Cleans up NPC and Human YAML and adds tags for Teleportable and FootstepSound (#3371) 2021-02-23 18:20:35 +11:00
Power Ghosts do booo (spooky) (#3363) 2021-02-26 12:31:06 +11:00
Projectiles Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
Pulling Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Radio Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Recycling Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Research Fix lathe animations 2021-02-26 00:30:17 +11:00
Rotatable Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Singularity PauseManager moved to Shared (#3288) 2021-02-18 20:45:45 -08:00
Sound Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Stack Refactor stacks to use prototypes (#3387) 2021-02-25 16:18:29 +11:00
StationEvents Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
Strap Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
Suspicion Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
Temperature Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Timing Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
TraitorDeathMatch Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Trigger/TimerTrigger Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
VendingMachines Update submodule, fix a bunch of warnings. 2021-02-23 22:26:59 +01:00
Watercloset Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Weapon Fluent Localisation Fixes (#3344) 2021-02-22 01:07:46 +01:00
AnchorableComponent.cs break pulls when objects are anchored (#3248) 2021-02-16 12:53:35 +11:00
AtmosPlaqueComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
CleanableComponent.cs Crayons (#2132) 2020-10-13 13:40:05 +02:00
ComputerComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ConfigurationComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
CrayonComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
DoAfterComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
ExtinguisherCabinetComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ExtinguisherCabinetFilledComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
MagbootsComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
MagicMirrorComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
PlaceableSurfaceComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
PottedPlantHideComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
RandomPottedPlantComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
RandomSpriteColorComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
RandomSpriteStateComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
StressTestMovementComponent.cs Adds movement stress test component. 2020-06-30 18:34:42 +02:00
WindowComponent.cs Add cooldown to window knocking (#3224) 2021-02-16 12:56:46 +11:00
WiresComponent.cs wire panel now opens when a wire tool is used (#3200) 2021-02-14 15:38:41 +01:00