Delta-v/Content.Shared/GameObjects/Components/Power/ApcNetComponents/PowerReceiverUsers/SharedPoweredLightVisuals.cs

30 lines
536 B
C#

#nullable enable
using Robust.Shared.Serialization;
using System;
namespace Content.Shared.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers
{
[Serializable, NetSerializable]
public enum PoweredLightVisuals : byte
{
BulbState,
BulbColor,
Blinking
}
[Serializable, NetSerializable]
public enum PoweredLightState : byte
{
Empty,
On,
Off,
Broken,
Burned
}
public enum PoweredLightLayers : byte
{
Base
}
}