30 lines
536 B
C#
30 lines
536 B
C#
#nullable enable
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using Robust.Shared.Serialization;
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using System;
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namespace Content.Shared.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers
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{
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[Serializable, NetSerializable]
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public enum PoweredLightVisuals : byte
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{
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BulbState,
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BulbColor,
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Blinking
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}
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[Serializable, NetSerializable]
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public enum PoweredLightState : byte
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{
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Empty,
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On,
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Off,
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Broken,
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Burned
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}
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public enum PoweredLightLayers : byte
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{
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Base
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}
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}
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