Delta-v/Content.Server/Explosion/EntitySystems
slarticodefast ebfb42b891 TriggerSystem improvements (#35762)
* desynchronizer real

* yaml stuff from slarti branch

* C# stuff

* oops

* fix triggers

* atomize PR

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Co-authored-by: Flareguy <woaj9999@outlook.com>
2025-03-23 14:13:46 +00:00
..
ExplosionGridTileFlood.cs Purges uses of TransformComponent.WorldMatrix and TransformComponent.InvWorldMatrix (#34944) 2025-03-01 12:44:03 +00:00
ExplosionSpaceTileFlood.cs Atmos device performance improvements (#26493) 2024-04-07 14:14:34 +02:00
ExplosionSystem.Airtight.cs move TriggerExplosion to shared (#30227) 2025-03-01 17:02:14 +00:00
ExplosionSystem.CVars.cs move TriggerExplosion to shared (#30227) 2025-03-01 17:02:14 +00:00
ExplosionSystem.GridMap.cs move TriggerExplosion to shared (#30227) 2025-03-01 17:02:14 +00:00
ExplosionSystem.Processing.cs move TriggerExplosion to shared (#30227) 2025-03-01 17:02:14 +00:00
ExplosionSystem.TileFill.cs move TriggerExplosion to shared (#30227) 2025-03-01 17:02:14 +00:00
ExplosionSystem.Visuals.cs move TriggerExplosion to shared (#30227) 2025-03-01 17:02:14 +00:00
ExplosionSystem.cs move TriggerExplosion to shared (#30227) 2025-03-01 17:02:14 +00:00
ExplosionTileFlood.cs Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProjectileGrenadeSystem.cs Turrets and grenades can hit prone people [port] (#2910) 2025-02-06 19:57:11 +00:00
ScatteringGrenadeSystem.cs Cluster grenade refactor and contra markings (#31108) 2024-12-21 09:58:01 +00:00
SmokeOnTriggerSystem.cs metal foam grenades (#29428) 2024-08-09 17:34:17 +01:00
TriggerSystem.Mobstate.cs Melee Executions (#30104) 2024-08-11 14:52:53 +01:00
TriggerSystem.OnUse.cs full sticky prediction (#30230) 2024-08-09 19:04:17 +01:00
TriggerSystem.Proximity.cs remove usages of obsolete EntityUid method variants (#35106) 2025-03-01 13:17:18 +00:00
TriggerSystem.Signal.cs Change the syndicate charge to start a timer on signal (#32423) 2024-10-07 22:31:42 +01:00
TriggerSystem.TimedCollide.cs Update TriggerSystem.TimedCollide.cs to not use Component.Owner (#29970) 2024-08-09 17:45:38 +01:00
TriggerSystem.Voice.cs DetGadget Hat Revitalization (#35438) 2025-03-09 19:33:21 +00:00
TriggerSystem.cs TriggerSystem improvements (#35762) 2025-03-23 14:13:46 +00:00
TwoStageTriggerSystem.cs Remove obsolete occurrences of IComponent.Owner being assigned just before AddComponent (#30724) 2024-08-09 19:01:53 +01:00