Delta-v/Content.Server/Atmos/Piping/Binary/Components/GasValveComponent.cs

56 lines
1.5 KiB
C#

using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.ActionBlocker;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Piping.Binary.Components
{
// TODO ATMOS: Make ECS.
[ComponentReference(typeof(IActivate))]
[RegisterComponent]
public class GasValveComponent : Component, IActivate
{
public override string Name => "GasValve";
[ViewVariables]
[DataField("open")]
private bool _open = true;
[DataField("pipe")]
[ViewVariables(VVAccess.ReadWrite)]
private string _pipeName = "pipe";
protected override void Startup()
{
base.Startup();
Set();
}
private void Set()
{
if (Owner.TryGetComponent(out NodeContainerComponent? nodeContainer)
&& nodeContainer.TryGetNode(_pipeName, out PipeNode? pipe))
{
pipe.ConnectionsEnabled = _open;
}
}
private void Toggle()
{
_open = !_open;
Set();
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if(eventArgs.InRangeUnobstructed() && EntitySystem.Get<ActionBlockerSystem>().CanInteract(eventArgs.User))
Toggle();
}
}
}