Delta-v/Content.Server/Damage/Systems/DamageOnLandSystem.cs

36 lines
1.5 KiB
C#

using Content.Server.Damage.Components;
using Content.Shared.Damage;
using Content.Shared.Throwing;
using Content.Shared._DV.Chemistry.Systems; // DeltaV - Beergoggles enable safe throw
using Content.Shared.Nutrition.Components; // DeltaV - Beergoggles enable safe throw
namespace Content.Server.Damage.Systems
{
/// <summary>
/// Damages the thrown item when it lands.
/// </summary>
public sealed class DamageOnLandSystem : EntitySystem
{
[Dependency] private readonly Shared.Damage.Systems.DamageableSystem _damageableSystem = default!;
[Dependency] private readonly SafeSolutionThrowerSystem _safesolthrower = default!; // DeltaV - Beergoggles enable safe throw
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DamageOnLandComponent, LandEvent>(DamageOnLand);
}
private void DamageOnLand(EntityUid uid, DamageOnLandComponent component, ref LandEvent args)
{
// DeltaV - start of Beergoggles enable safe throw
if (args.User is { } user && TryComp<EdibleComponent>(uid, out var edible) && edible.Edible == "Drink") // TODO: Probably create an event for this.
{
if (_safesolthrower.GetSafeThrow(user))
return;
}
// DeltaV - end of Beergoggles enable safe throw
_damageableSystem.TryChangeDamage(uid, component.Damage, component.IgnoreResistances);
}
}
}