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ClusterGrenadeSystem.cs
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Remove 700 usages of Component.Owner (#21100)
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2023-10-20 15:31:13 +02:00 |
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ExplosionGridTileFlood.cs
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Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714)
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2023-09-01 12:30:29 +10:00 |
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ExplosionSpaceTileFlood.cs
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Remove Explicit GridId References (#8315)
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2022-06-12 11:54:41 +10:00 |
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ExplosionSystem.Airtight.cs
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Make GetExplosionResistance event a struct (#20274)
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2023-09-27 21:59:12 +02:00 |
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ExplosionSystem.CVars.cs
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Explosion refactor (#5230)
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2022-03-31 21:39:26 -05:00 |
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ExplosionSystem.GridMap.cs
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Fix error when trying to get a state with deleted grid entity ids in ExplosionVisualsComponent (#21743)
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2023-11-19 22:23:28 +01:00 |
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ExplosionSystem.Processing.cs
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Reduce ChunkingSystem allocations (#21795)
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2023-12-02 20:27:37 +01:00 |
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ExplosionSystem.TileFill.cs
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Content update for NetEntities (#18935)
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2023-09-27 21:59:12 +02:00 |
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ExplosionSystem.Visuals.cs
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Unrevert audio (#21330)
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2023-12-02 20:16:36 +01:00 |
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ExplosionSystem.cs
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Unrevert audio (#21330)
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2023-12-02 20:16:36 +01:00 |
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ExplosionTileFlood.cs
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Fix warnings and code cleanup/fixes (#13570)
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2023-01-19 13:56:45 +11:00 |
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TriggerSystem.Mobstate.cs
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Deathrattle implant for uplink and slight tracking implant tweak (#17722)
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2023-07-15 22:59:46 -04:00 |
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TriggerSystem.OnUse.cs
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Prevent entities who do not have hands from setting off bombs. (#22250)
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2023-12-16 19:37:30 +01:00 |
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TriggerSystem.Proximity.cs
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Remove FixtureId (#19280)
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2023-08-23 18:55:58 +10:00 |
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TriggerSystem.Signal.cs
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Device Linking and better linking ui (#13645)
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2023-05-07 16:07:24 +10:00 |
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TriggerSystem.TimedCollide.cs
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Remove obsolete `Fixture.Body` references (#16259)
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2023-05-09 17:21:26 +10:00 |
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TriggerSystem.Voice.cs
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Remove 700 usages of Component.Owner (#21100)
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2023-10-20 15:31:13 +02:00 |
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TriggerSystem.cs
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RNG timers for IEDs + small tweaks (#22099)
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2023-12-16 19:13:08 +01:00 |
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TwoStageTriggerSystem.cs
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Hot Fix of Gravity Grenades (#19414)
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2023-09-04 15:23:48 +03:00 |