Delta-v/Content.Server
nikthechampiongr 7f6d04b7d3
Implement BlacklistedRange exempt flag (#29258)
* Implement a new kind of ip range ban that only applies to new players

* Put determining whether a player record exists to its own function

* Make BlacklistedRange bans get bypassed by any ban exemption

* Stop trying to get another DbGuard while already having one

This does break with convention on the functions in that area but
considering the use of this function it's probably fine?
I could alternatively just move the place it's called from.

Also I was suppossed to wait for tests to finish locally just to be
sure, but nah. I am pushing this now
2024-07-25 00:40:24 +02:00
..
Abilities/Mime Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
Access Donk co. microwave + microwave tweaks (#28951) 2024-07-05 20:34:35 +02:00
Actions Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
Acz Port python packaging to Content.Packaging (#21458) 2023-11-12 20:45:40 +01:00
Administration fix initial infected icons and add a briefing to the character menu (#29259) 2024-07-25 00:39:38 +02:00
Advertise Convert advertisements to use localized datasets (#28400) 2024-06-01 17:41:58 +02:00
Afk Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Alert Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
AlertLevel Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
Ame Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Animals Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Announcements Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
Anomaly Small anomaly behavior fix (#28290) 2024-06-01 17:17:36 +02:00
Antag Fix ERT becoming sleeper agents and add sleeper agent preferences (#27817) 2024-07-25 00:36:58 +02:00
Arcade Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Armor Add price multiplier for armor component (#24561) 2024-01-28 00:27:48 +01:00
Atmos Fix air alarms (#29172) 2024-07-25 00:26:26 +02:00
Audio Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
BarSign/Systems Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Beam Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Bed Partial buckling refactor (#29031) 2024-07-25 00:34:37 +02:00
Bible Use non-generic `TryComp()` for metadata & transform (#28133) 2024-06-01 16:53:51 +02:00
Body Partial buckling refactor (#29031) 2024-07-25 00:34:37 +02:00
Botany Move GasMixture to shared (#27480) 2024-05-07 04:00:15 +02:00
Buckle/Systems Powered stasis bed prevents body decay (#23520) 2024-01-26 22:16:32 +01:00
CPUJob/JobQueues/Queues Move jobQueue to engine (#16443) 2023-05-15 12:47:12 +10:00
Camera Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
CardboardBox Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
Cargo Add order quantity to cargo invoice label (#28821) 2024-07-05 20:28:09 +02:00
CartridgeLoader Fixed cartridges installing more than once (#29187) 2024-07-25 00:30:38 +02:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
Charges Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Chat Rate limit ahelps (#29219) 2024-07-25 00:38:40 +02:00
Chemistry Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
Chunking Optimise DecalOverlay (#25266) 2024-03-05 09:49:43 +01:00
Cloning Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Clothing Add moon boots (#29009) 2024-07-25 00:14:05 +02:00
Cluwne Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
CombatMode Fix hostile simplemob rotation (#20900) 2023-10-14 22:06:22 +02:00
Commands Action, Action Container, and Action Upgrade changes (#24005) 2024-01-26 22:51:47 +01:00
Communications Comms Consoles without CanShuttle can no longer recall (#28803) 2024-07-05 20:26:39 +02:00
Configurable Welding tweaks (#27959) 2024-06-06 21:59:35 +02:00
Connection Panic Bunker uses minutes not hours (#28805) 2024-07-05 20:24:14 +02:00
Construction Fix construction rotation (#28427) 2024-07-05 20:28:05 +02:00
Containers Disposal aftermerg fix (#27488) 2024-05-07 03:45:07 +02:00
Coordinates Kill `SharedEntityExtensions` and all popup extensions (#20909) 2023-10-20 15:29:43 +02:00
Crayon Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
CrewManifest Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
CriminalRecords/Systems Add "Subpoenaed" status for SecHud and Criminal Records Computer (#1405) 2024-07-01 21:50:51 +00:00
Cuffs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Damage Add moon boots (#29009) 2024-07-25 00:14:05 +02:00
Database Implement BlacklistedRange exempt flag (#29258) 2024-07-25 00:40:24 +02:00
Decals Change some `EntityQueryEnumerator` to `AllEntityQuery` (#27969) 2024-05-18 13:59:02 +02:00
Defusable Move grenade components to shared (#22691) 2024-02-08 12:22:56 +01:00
DeltaV Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/07/05-upstream-merge 2024-07-25 00:07:10 +02:00
Destructible Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936) 2024-05-18 13:58:55 +02:00
DetailExaminable Hide flavor text if identity hidden (#19635) 2023-08-30 09:38:16 +10:00
DeviceLinking Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
DeviceNetwork Code cleanup: radio jammer (#29052) 2024-07-25 00:34:34 +02:00
Devour Dropping Corpses Devoured by Space Dragons on Gib/Butcher. (#28709) 2024-06-08 20:30:58 +02:00
Dice Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Discord Relay custom votes to a webhook (#18561) 2023-12-16 20:24:33 +01:00
Disposal Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
DoAfter More DoAfter Changes (#14609) 2023-04-02 21:13:48 -04:00
Doors Make firelock warning light not require power and add a PointLight (#29024) 2024-07-05 20:37:28 +02:00
Dragon dragon antag refactor (#28217) 2024-06-01 17:59:40 +02:00
Drunk Drunk Shader (#8910) 2022-06-23 14:33:25 +10:00
EUI Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-27 23:44:02 +01:00
Effects Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Electrocution Only auto-enable internals when necessary (#28248) 2024-06-01 17:55:05 +02:00
Emoting Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Emp Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Engineering Use non-generic `TryComp()` for metadata & transform (#28133) 2024-06-01 16:53:51 +02:00
Ensnaring Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
EntityList Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Entry Rate limit ahelps (#29219) 2024-07-25 00:38:40 +02:00
Examine Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-27 23:44:02 +01:00
Execution Fix build error 2024-05-18 14:12:42 +02:00
Explosion remove robotics console emag checking, make it a bit fairer (#27876) 2024-07-25 00:17:37 +02:00
Extinguisher Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Eye/Blinding Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Fax Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
Flash Flash overlay rework and bugfixes (#27369) 2024-06-06 21:46:58 +02:00
Fluids Replace BlockSolutionAccessComponent with an attempt event (#26988) 2024-07-25 00:39:35 +02:00
Forensics Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/07/05-upstream-merge 2024-07-25 00:07:10 +02:00
GameTicking fix initial infected icons and add a briefing to the character menu (#29259) 2024-07-25 00:39:38 +02:00
Gateway Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Gatherable Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
GenericAntag bring back paradox anomaly (#825) 2024-02-13 16:55:35 +01:00
Geras Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
Ghost Add JobRequirementOverride prototypes (#28607) 2024-06-08 20:30:16 +02:00
GhostKick Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
Glue Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
Gravity Add moon boots (#29009) 2024-07-25 00:14:05 +02:00
GridPreloader LoadMapRule grid storage rework (#28210) 2024-06-08 20:14:24 +02:00
Guardian Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
GuideGenerator Make some prototypes use frozen collections (#22576) 2024-01-22 18:36:50 +01:00
Hands/Systems Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
Holiday Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Holosign Convert to Unix 2024-03-27 11:05:48 +00:00
HotPotato Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Humanoid Content changes for entity categories PR (#27232) 2024-06-06 21:44:49 +02:00
IP Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
IdentityManagement Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
IgnitionSource fix fire spread round removal (#27986) 2024-05-18 13:59:20 +02:00
ImmovableRod Optimise immovable rod mapinit (#27149) 2024-04-21 23:21:51 +02:00
Implants Clean up store system (#28463) 2024-06-06 21:28:46 +02:00
Info Obsolete `Logger` cleanup for `EntitySystem`s (#25941) 2024-03-17 14:46:35 +01:00
Instruments Swap some InRangeUnobstructed for InRangeUnoccluded (#28706) 2024-06-08 20:30:39 +02:00
Interaction Fix hugging mispredict (#28432) 2024-06-01 17:59:47 +02:00
Inventory Move storage binds and slot click handling to shared (#27135) 2024-04-21 23:31:37 +02:00
IoC Rate limit ahelps (#29219) 2024-07-25 00:38:40 +02:00
Item Misc ItemToggleSystem changes (#26489) 2024-04-07 14:04:40 +02:00
Jittering Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Jobs Replace EntityUid parsing with NetEntity (#23474) 2024-01-26 21:29:52 +01:00
KillTracking Try fix KeyNotFoundException in KillTrackingSystem (#28553) 2024-06-08 19:58:52 +02:00
Kitchen Donk co. microwave + microwave tweaks (#28951) 2024-07-05 20:34:35 +02:00
Labels/Label Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
LandMines Landmine stepoff (#22962) 2024-03-27 18:28:59 +01:00
Lathe make lube speed up lathes (#25515) 2024-05-18 13:31:28 +02:00
Light Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
Lightning Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
Magic Magic Refactor + Wizard Grimoire (#22568) 2024-05-18 13:55:05 +02:00
MagicMirror actually fix magic mirrors (#28282) 2024-06-01 17:13:23 +02:00
MapText Implement map text (#28705) 2024-07-05 20:23:41 +02:00
Mapping Add NukeOps Test (#27207) 2024-05-03 00:01:36 +02:00
Maps Replace StationRandomTransform (#29149) 2024-07-25 00:19:04 +02:00
MassMedia Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Materials scoopable ash and foam, solution transfer prediction (#25832) 2024-04-07 14:27:04 +02:00
Mech Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Medical Mannequin (#29004) 2024-07-05 20:37:36 +02:00
Mind Fix ghosts getting spawned in nullspace (#27617) 2024-05-18 13:53:01 +02:00
Mindshield Fix not removing RevolutionaryRoleComponent from minds on mindshield application (#20832) 2023-10-14 22:02:40 +02:00
Mining Add linter-friendly WeightedRandom prototypes (#18729) 2023-08-06 12:31:25 +10:00
MoMMI Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Mobs Moves muted to shared (#25374) 2024-03-05 09:45:27 +01:00
Morgue Examine prediction (#23565) 2024-01-26 21:48:02 +01:00
Motd Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
MouseRotator Mouse rotator system (#19267) 2023-09-27 21:59:12 +02:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Movement PullingController cooldown change (#29177) 2024-07-25 00:27:25 +02:00
NPC Partial buckling refactor (#29031) 2024-07-25 00:34:37 +02:00
NameIdentifier Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Ninja Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
NodeContainer Prevent stacking pipes (#28308) 2024-06-01 17:14:50 +02:00
Nuke Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
NukeOps Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Nutrition Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
Nyanotrasen Fix oopsie 2024-07-25 00:23:07 +02:00
Objectives Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
PAI Use non-generic `TryComp()` for metadata & transform (#28133) 2024-06-01 16:53:51 +02:00
PDA Non-uplink PDAs no longer can have TC inserted into them (#28985) 2024-07-05 20:32:40 +02:00
Paper Use non-generic `TryComp()` for metadata & transform (#28133) 2024-06-01 16:53:51 +02:00
Parallax biome flexibility changes (#28017) 2024-05-18 14:00:10 +02:00
ParticleAccelerator Update PA admin warnings (#28911) 2024-07-05 20:27:06 +02:00
Payload/EntitySystems Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Physics Fix conveyor mispredicts (#28157) 2024-07-25 00:18:40 +02:00
Pinpointer Fix nearest beacon messages reporting the opposite direction (#28869) 2024-07-05 20:26:23 +02:00
Placement Merge `ActorSystem` and `IPlayerManager` (#21314) 2023-11-12 20:53:33 +01:00
Players Rate limit ahelps (#29219) 2024-07-25 00:38:40 +02:00
PneumaticCannon Welding tweaks (#27959) 2024-06-06 21:59:35 +02:00
Pointing Remove obsolete VisibilitySystem functions (#28610) 2024-06-08 20:17:17 +02:00
Points Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Polymorph Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Popups Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231) 2024-05-02 23:52:38 +02:00
Power Fix incorrect use of atmos dt (#29112) 2024-07-25 00:17:25 +02:00
PowerCell Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
PowerSink Remove all obsolete BatteryComponent method calls (#25871) 2024-03-07 01:52:46 +01:00
Prayer Fix null ref exception in PrayerSystem (#28712) 2024-07-05 20:21:45 +02:00
Preferences/Managers Add Job preference tests (#28625) 2024-06-08 20:19:39 +02:00
Procedural Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
Projectiles Only auto-enable internals when necessary (#28248) 2024-06-01 17:55:05 +02:00
Puppet Moves muted to shared (#25374) 2024-03-05 09:45:27 +01:00
Radiation Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
Radio Code cleanup: radio jammer (#29052) 2024-07-25 00:34:34 +02:00
RandomAppearance Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
RandomMetadata Add support for LocalizedDatasets to RandomMetadata (#28601) 2024-06-08 20:24:12 +02:00
RatKing Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Remotes Restrict door remotes to only being able to manipulate doors relevant to their type (#26371) 2024-03-27 18:28:06 +01:00
Repairable add fuel costs back to finishing welding (#27030) 2024-04-21 23:20:07 +02:00
RequiresGrid Add RequiresGrid component (#23394) 2024-03-05 09:48:10 +01:00
Research Add prediction for Tech Disks, cleanup (#29061) 2024-07-25 00:34:28 +02:00
Resist Port carrying & pseudo-item tweaks & features from frontier 2024-05-06 13:21:07 -05:00
Respawn Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Revenant Remove obsolete VisibilitySystem functions (#28610) 2024-06-08 20:17:17 +02:00
Revolutionary Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Robotics/Systems malf killer 9000 (robotics console) (#24855) 2024-05-18 13:34:13 +02:00
Roles localize RoleBriefing (#28824) 2024-07-05 20:27:47 +02:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2024-01-22 18:37:45 +01:00
RoundEnd Add evac shuttle test. (#27152) 2024-04-21 23:22:04 +02:00
Salvage fix borgs getting deleted by salvage magnets (#29006) 2024-07-05 20:37:18 +02:00
Sandbox Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936) 2024-05-18 13:58:55 +02:00
Screens cancelable brig timers (#26557) 2024-04-07 14:22:06 +02:00
SensorMonitoring Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Sericulture Sericulture fixes (#19193) 2023-10-08 19:52:10 +02:00
ServerInfo Launcher info links. (#12781) 2022-12-02 17:23:43 -08:00
ServerUpdates Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Shuttles SS-28662 Add cvars to support forcing people to departures and making those at departures invincible (#28765) 2024-07-05 20:32:35 +02:00
Silicons remove robotics console emag checking, make it a bit fairer (#27876) 2024-07-25 00:17:37 +02:00
Singularity Prevent fly-by fixture from powering containment field generator (#29225) 2024-07-25 00:34:51 +02:00
Solar Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Sound Add Ability to stop sound when MobState is Dead (#26905) 2024-04-21 21:56:36 +02:00
Spawners Some code fixes 2024-06-08 20:37:53 +02:00
Species/Systems Body code cleanup (#24946) 2024-04-07 14:04:17 +02:00
Speech Make wearing an Ushanka also apply accent to your name (#29111) 2024-07-25 00:17:54 +02:00
Spider Spiders Buff and critters change (#13377) 2023-01-22 18:50:05 -04:00
SprayPainter Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Spreader Cleans up tag system (#28272) 2024-06-06 21:33:38 +02:00
Sprite Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Stack Makes machine parts stackable, removes unused field in stack prototypes (#28434) 2024-06-06 21:29:09 +02:00
Standing Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
Station Replace StationRandomTransform (#29149) 2024-07-25 00:19:04 +02:00
StationEvents LoadMapRule grid storage rework (#28210) 2024-06-08 20:14:24 +02:00
StationRecords fix ninja hacking not affecting sechud (#28021) 2024-05-18 14:01:33 +02:00
Stealth Cardboard Box and Stealth Components (#11569) 2022-10-10 09:17:53 +11:00
Sticky Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Storage Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Store Non-uplink PDAs no longer can have TC inserted into them (#28985) 2024-07-05 20:32:40 +02:00
Strip Add popup for owner when inserting item in hand (#28032) 2024-06-01 17:15:45 +02:00
Stunnable Misc ItemToggleSystem changes (#26489) 2024-04-07 14:04:40 +02:00
SubFloor Code Cleanup: Purge obsolete MapManager methods (#26279) 2024-03-24 00:13:35 +01:00
SurveillanceCamera Fix null exceptions in SurveillanceCameraMonitorSystem (#29275) 2024-07-25 00:39:31 +02:00
Tabletop Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
Teleportation hand teleport portals now may start in the same grid. (#28556) 2024-06-08 20:16:59 +02:00
Temperature Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
Terminator paradox code cleanup (#1411) 2024-06-30 19:34:48 +02:00
Tesla Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Thief fugitives redux (#1413) 2024-06-30 19:40:33 +00:00
Tiles Landmine stepoff (#22962) 2024-03-27 18:28:59 +01:00
Tips Localize tips (#28285) 2024-06-01 17:41:48 +02:00
Toilet Toilet Upgrade (needs review) (#22133) 2024-04-07 14:18:32 +02:00
Tools THE RETURN OF ITEM STATUS (#22986) 2024-04-21 23:41:08 +02:00
Toolshed/Commands Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
Traitor Clean up store system (#28463) 2024-06-06 21:28:46 +02:00
Traits Unrevivable trait (#24226) 2024-06-08 20:47:28 +02:00
UserInterface Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
VendingMachines Allow vending machines to be repaired (#28920) 2024-07-05 20:34:38 +02:00
Verbs Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
VoiceMask Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Voting Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
Wagging Stop wagging tails on crit (#25323) 2024-02-18 23:39:38 +01:00
Warps Default warp point names (#21017) 2023-10-20 15:29:43 +02:00
Weapons Lasers passover objects like projectiles unless the target is clicked on (#28768) 2024-07-05 20:29:00 +02:00
Weather clean up weather systems (#28792) 2024-07-25 00:18:03 +02:00
Whitelist Whitelistremoves now requires either ban or whitelist, not both (#994) 2024-03-27 23:53:09 +00:00
Wires fix borg ui mispredict opening (#28305) 2024-06-01 17:13:35 +02:00
Worldgen Make remaining IPrototypes partial (#27157) 2024-04-21 23:33:58 +02:00
Xenoarchaeology Nodescanner now works with right click (#26873) 2024-07-05 20:28:57 +02:00
Zombies Fix ERT becoming sleeper agents and add sleeper agent preferences (#27817) 2024-07-25 00:36:58 +02:00
AssemblyInfo.cs Add test to load all config presets (#20705) 2023-10-08 19:58:55 +02:00
Content.Server.csproj THE RETURN OF ITEM STATUS (#22986) 2024-04-21 23:41:08 +02:00
Content.Server.csproj.DotSettings Electrocution. (#4958) 2021-10-25 16:21:56 +02:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
Program.cs