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PlantMetabolism
Sedin ( #27110 )
2024-08-15 10:38:21 +10:00
StatusEffects
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
ActivateArtifact.cs
dont log missing ArtifactComponent for artifexium ( #32073 )
2024-09-11 19:06:51 +03:00
AddToSolutionReaction.cs
Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem ( #30084 )
2024-09-02 13:26:04 +02:00
AdjustAlert.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
AdjustReagent.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
AdjustTemperature.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
AreaReactionEffect.cs
Entity effects warnings cleanup ( #36166 )
2025-04-14 13:58:53 +10:00
CauseZombieInfection.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
ChemCleanBloodstream.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
ChemHealEyeDamage.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
ChemVomit.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
CreateEntityReactionEffect.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
CreateGas.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
CureZombieInfection.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
Drunk.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
Electrocute.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
Emote.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
EmpReactionEffect.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
ExplosionReactionEffect.cs
Juice that makes you go boom ( #34730 )
2025-01-30 12:34:32 +01:00
ExtinguishReaction.cs
Fire extinguishers can now extinguish items, including when held/worn ( #36267 )
2025-04-14 19:00:47 +10:00
FlammableReaction.cs
Make Ignite tryget flammablecomp ( #34970 )
2025-02-08 11:56:44 +01:00
FlashReactionEffect.cs
Add flash reaction effect ( #32377 )
2024-10-26 00:47:11 +02:00
Glow.cs
Botany Rework Part 1: Mutations ( #31163 )
2024-09-14 20:12:17 -07:00
HealthChange.cs
Add ability for +VVEDIT users to scale damage/healing in the game ( #35255 )
2025-02-18 08:28:42 +01:00
Ignite.cs
Make Ignite tryget flammablecomp ( #34970 )
2025-02-08 11:56:44 +01:00
MakeSentient.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
ModifyBleedAmount.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
ModifyBloodLevel.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
ModifyLungGas.cs
Quick warning fixes ( #31694 )
2024-09-01 04:54:39 +02:00
MovespeedModifier.cs
Entity effects warnings cleanup ( #36166 )
2025-04-14 13:58:53 +10:00
Oxygenate.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
Paralyze.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
PlantChangeStat.cs
Botany Rework Part 1: Mutations ( #31163 )
2024-09-14 20:12:17 -07:00
PlantMutateChemicals.cs
Botany Rework Part 1: Mutations ( #31163 )
2024-09-14 20:12:17 -07:00
PlantMutateGases.cs
Botany Rework Part 1: Mutations ( #31163 )
2024-09-14 20:12:17 -07:00
PlantMutateHarvest.cs
Botany Rework Part 1: Mutations ( #31163 )
2024-09-14 20:12:17 -07:00
PlantSpeciesChange.cs
Botany Rework Part 1: Mutations ( #31163 )
2024-09-14 20:12:17 -07:00
Polymorph.cs
Quick warning fixes ( #31694 )
2024-09-01 04:54:39 +02:00
PopupMessage.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
ReduceRotting.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
ResetNarcolepsy.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
SatiateHunger.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
SatiateThirst.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
Slipify.cs
Botany Rework Part 1: Mutations ( #31163 )
2024-09-14 20:12:17 -07:00
SolutionTemperatureEffects.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
WashCreamPieReaction.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
WearableReaction.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00