Delta-v/Content.Server/NPC/Systems
J 7e4cf87820
NPC Warnings cleanup (#36189)
* NPC Warnings cleanup

* Reverting unnecessary changes

* Reverting unnecessary changes, missed

* Using entity GetGrid override instead
2025-04-02 17:12:25 -07:00
..
NPCCombatSystem.Melee.cs Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
NPCCombatSystem.Ranged.cs Sentry turrets - Part 3: Turret AI (#35058) 2025-03-01 18:42:33 +01:00
NPCCombatSystem.cs Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
NPCImprintingOnSpawnBehaviourSystem.cs Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
NPCJukeSystem.cs Replace obsolete functions in NPC systems (#31448) 2024-08-27 00:29:44 +02:00
NPCPerceptionSystem.RecentlyInjected.cs Sentient medibot now can inject (#32110) 2025-01-29 13:34:01 +03:00
NPCPerceptionSystem.cs NPC refactor (#10122) 2022-09-06 00:28:23 +10:00
NPCRetaliationSystem.cs Move faction exception and everything it needs to shared (#25154) 2024-03-18 18:23:25 +11:00
NPCSteeringSystem.Context.cs Sprite Movement working with AI movement (#33494) 2024-12-18 17:15:34 +01:00
NPCSteeringSystem.Obstacles.cs Replace obsolete functions in NPC systems (#31448) 2024-08-27 00:29:44 +02:00
NPCSteeringSystem.cs NPC Warnings cleanup (#36189) 2025-04-02 17:12:25 -07:00
NPCSystem.Blackboard.cs Fixed trying to resolve unregistered NPCComponent type, fix NPCs (#19547) 2023-08-25 14:52:23 -07:00
NPCSystem.cs Do not wake up NPC if there is still a mind attached. (#27651) 2024-05-11 11:01:28 -04:00
NPCUseActionOnTargetSystem.cs Action stuff (#31305) 2024-08-25 22:43:31 +10:00
NPCUtilitySystem.cs Sentry turrets - Part 4: The sentry turret and its primary systems (#35123) 2025-03-29 12:55:58 -05:00