Delta-v/Content.Shared/Antag/AntagAcceptability.cs

42 lines
1.1 KiB
C#

namespace Content.Shared.Antag;
/// <summary>
/// Used by AntagSelectionSystem to indicate which types of antag roles are allowed to choose the same entity
/// For example, Thief HeadRev
/// </summary>
public enum AntagAcceptability
{
/// <summary>
/// Dont choose anyone who already has an antag role
/// </summary>
None,
/// <summary>
/// Dont choose anyone who has an exclusive antag role
/// </summary>
NotExclusive,
/// <summary>
/// Choose anyone
/// </summary>
All,
}
public enum AntagSelectionTime : byte
{
/// <summary>
/// Antag roles are assigned before players are assigned jobs and spawned in.
/// This prevents antag selection from happening if the round is on-going.
/// </summary>
PrePlayerSpawn,
/// <summary>
/// Antag roles are selected to the player session before job assignment and spawning.
/// Unlike PrePlayerSpawn, this does not remove you from the job spawn pool.
/// </summary>
IntraPlayerSpawn,
/// <summary>
/// Antag roles get assigned after players have been assigned jobs and have spawned in.
/// </summary>
PostPlayerSpawn,
}