..
Abilities /Mime
Moves muted to shared ( #25374 )
2024-03-05 09:45:27 +01:00
Access
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Actions
Action container rejig ( #20260 )
2023-09-27 21:59:12 +02:00
Acz
Port python packaging to Content.Packaging ( #21458 )
2023-11-12 20:45:40 +01:00
Administration
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Advertise
Reduce vendor thank you message spam and add variety ( #23746 )
2024-01-26 22:14:58 +01:00
Advertisements
Reduce vendor thank you message spam and add variety ( #23746 )
2024-01-26 22:14:58 +01:00
Afk
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Alert
Pulling rework v2 ( #24936 )
2024-03-24 00:03:20 +01:00
AlertLevel
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Ame
Revert AME buff
2024-03-23 00:16:26 +00:00
Animals
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Announcements
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Anomaly
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Antag
Refactor antag rule code ( #23445 )
2024-03-07 01:06:59 +01:00
Arcade
Lock Anomaly generator to research access ( #24464 )
2024-02-08 12:11:07 +01:00
Armor
Add price multiplier for armor component ( #24561 )
2024-01-28 00:27:48 +01:00
Atmos
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Audio
Nuke Music start adjusted for duration ( #25946 )
2024-03-17 14:54:56 +01:00
BarSign /Systems
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Beam
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Bed
Fix SCRAM implant not working while cuffed. Incidentally fix freedom implant working while dead/crit ( #25978 )
2024-03-24 00:01:51 +01:00
Bible
UseDelay + ItemCooldown merge ( #22502 )
2024-01-26 21:32:09 +01:00
Body
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Botany
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Buckle /Systems
Powered stasis bed prevents body decay ( #23520 )
2024-01-26 22:16:32 +01:00
CPUJob/JobQueues /Queues
Move jobQueue to engine ( #16443 )
2023-05-15 12:47:12 +10:00
Cabinet
predict itemcabinet ( #14045 )
2023-02-12 02:35:05 +00:00
Camera
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
CardboardBox
the boxening ( #22643 )
2023-12-22 22:48:39 +01:00
Cargo
Added 18 new bounties to cargo ( #26160 )
2024-03-23 23:51:36 +01:00
CartridgeLoader
News UI overhaul and PDA notifications ( #19610 )
2024-03-07 01:02:24 +01:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
Charges
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Chat
Obsolete `Logger` cleanup for `EntitySystem`s part 2 ( #26159 )
2024-03-17 15:11:33 +01:00
Chemistry
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Chunking
Optimise DecalOverlay ( #25266 )
2024-03-05 09:49:43 +01:00
Cloning
Metempsychosis Returns ( #685 )
2024-02-18 03:36:16 +01:00
Clothing
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Cluwne
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
CombatMode
Fix hostile simplemob rotation ( #20900 )
2023-10-14 22:06:22 +02:00
Commands
Action, Action Container, and Action Upgrade changes ( #24005 )
2024-01-26 22:51:47 +01:00
Communications
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Configurable
Move ActorComponent to shared ( #21293 )
2023-10-31 19:12:44 +01:00
Connection
Throttle people trying to connect to a full server. ( #20972 )
2024-03-17 15:07:14 +01:00
Construction
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Containers
Content ecs containers ( #22484 )
2024-01-22 18:47:55 +01:00
Coordinates
Kill `SharedEntityExtensions` and all popup extensions ( #20909 )
2023-10-20 15:29:43 +02:00
Crayon
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
CrewManifest
Make department / job list sorting consistent. ( #25486 )
2024-03-05 09:49:19 +01:00
CriminalRecords /Systems
Criminal record hud icons ( #25192 )
2024-03-17 14:52:22 +01:00
Cuffs
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Damage
Diona Nymphs & Splitting ( #24630 )
2024-02-18 23:34:45 +01:00
Database
Include bans in adminremarks command ( #26240 )
2024-03-23 23:59:24 +01:00
Decals
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Defusable
Move grenade components to shared ( #22691 )
2024-02-08 12:22:56 +01:00
DeltaV
Various fixes I shouldn't need to be doing
2024-03-17 15:33:21 +01:00
Destructible
Add prediction for puddle and spillable examines ( #25794 )
2024-03-07 01:19:36 +01:00
DetailExaminable
Hide flavor text if identity hidden ( #19635 )
2023-08-30 09:38:16 +10:00
DeviceLinking
Predict doors and airlocks ( #25419 )
2024-03-05 09:48:41 +01:00
DeviceNetwork
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Devour
Content ecs containers ( #22484 )
2024-01-22 18:47:55 +01:00
Dice
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Discord
Relay custom votes to a webhook ( #18561 )
2023-12-16 20:24:33 +01:00
Disposal
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
DoAfter
More DoAfter Changes ( #14609 )
2023-04-02 21:13:48 -04:00
Doors
Predict doors and airlocks ( #25419 )
2024-03-05 09:48:41 +01:00
Dragon
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Drunk
Drunk Shader ( #8910 )
2022-06-23 14:33:25 +10:00
EUI
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-27 23:44:02 +01:00
Effects
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Electrocution
Pulling rework v2 ( #24936 )
2024-03-24 00:03:20 +01:00
Emoting
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Emp
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Engineering
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Ensnaring
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
EntityList
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
Entry
Add new "OptionsVisualizer" ( #25128 )
2024-02-18 23:39:23 +01:00
Examine
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-27 23:44:02 +01:00
Execution
Revert "Cleanup ExecutionSystem ( #24382 )"
2024-03-07 00:51:07 +01:00
Explosion
Pipebombs and IED rework ( #25705 )
2024-03-17 15:06:54 +01:00
Extinguisher
Fixed Fire Extinguisher safety range ( #25534 )
2024-03-05 09:50:09 +01:00
Eye /Blinding
Lock Anomaly generator to research access ( #24464 )
2024-02-08 12:11:07 +01:00
Fax
More fax logging ( #25911 )
2024-03-17 14:56:07 +01:00
Flash
Shadow anomaly returns ( #24629 )
2024-02-18 23:03:02 +01:00
Fluids
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Forensics
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
GameTicking
Move faction exception and everything it needs to shared ( #25154 )
2024-03-23 23:55:48 +01:00
Gateway
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Gatherable
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
GenericAntag
bring back paradox anomaly ( #825 )
2024-02-13 16:55:35 +01:00
Ghost
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-27 23:44:02 +01:00
GhostKick
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-27 23:44:02 +01:00
Glue
Fixed GluedComponent interactions with metamorphic glasses ( #24943 )
2024-02-08 12:41:41 +01:00
Gravity
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Guardian
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
GuideGenerator
Make some prototypes use frozen collections ( #22576 )
2024-01-22 18:36:50 +01:00
Hands /Systems
Pulling rework v2 ( #24936 )
2024-03-24 00:03:20 +01:00
HealthExaminable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Holiday
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Holosign
Fix: Holosigns can be stored again ( #25249 )
2024-02-18 23:13:18 +01:00
HotPotato
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Humanoid
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
IP
Dependency update / fixes / skrungle bungle ( #23745 )
2024-01-26 22:33:46 +01:00
IdentityManagement
Criminal record hud icons ( #25192 )
2024-03-17 14:52:22 +01:00
IgnitionSource
Makes the e-sword light plasma fires, as intended. ( #25665 )
2024-03-07 01:05:13 +01:00
ImmovableRod
Destruction & impact sound rework pass 1 ( #24282 )
2024-01-26 23:10:41 +01:00
Implants
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Info
Obsolete `Logger` cleanup for `EntitySystem`s ( #25941 )
2024-03-17 14:46:35 +01:00
Instruments
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Interaction
Generalize tile prying to any tool quality ( #24432 )
2024-01-27 23:50:17 +01:00
Inventory
Virtual items cleanup ( #23912 )
2024-01-26 22:49:14 +01:00
IoC
Revert "Game server api ( #23129 )" ( #23672 )
2024-01-26 22:07:25 +01:00
Item
Virtual items cleanup ( #23912 )
2024-01-26 22:49:14 +01:00
Jittering
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Jobs
Replace EntityUid parsing with NetEntity ( #23474 )
2024-01-26 21:29:52 +01:00
KillTracking
DamageSpecifier Total => GetTotal ( #24160 )
2024-01-27 23:42:35 +01:00
Kitchen
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Labels /Label
Add prediction to hand labeler labels ( #25869 )
2024-03-07 01:27:58 +01:00
LandMines
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Lathe
Lock Anomaly generator to research access ( #24464 )
2024-02-08 12:11:07 +01:00
Light
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Lightning
Adds explosion when attempting to microwave metal / bugfix ( #23887 )
2024-01-27 23:51:32 +01:00
Lock
Lock Anomaly generator to research access ( #24464 )
2024-02-08 12:11:07 +01:00
Lube
Revert 'Revert 'Solution Entities'' ( #23168 )
2024-01-23 23:00:42 +01:00
Magic
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
MagicMirror
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Mapping
Unify `Content`'s `EntitySystem` logging ( #26216 )
2024-03-23 23:51:39 +01:00
Maps
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-27 23:44:02 +01:00
MassMedia
News UI overhaul and PDA notifications ( #19610 )
2024-03-07 01:02:24 +01:00
Materials
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Mech
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Medical
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Mind
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Mindshield
Fix not removing RevolutionaryRoleComponent from minds on mindshield application ( #20832 )
2023-10-14 22:02:40 +02:00
Mining
Add linter-friendly WeightedRandom prototypes ( #18729 )
2023-08-06 12:31:25 +10:00
MoMMI
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Mobs
Moves muted to shared ( #25374 )
2024-03-05 09:45:27 +01:00
Morgue
Examine prediction ( #23565 )
2024-01-26 21:48:02 +01:00
Motd
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
MouseRotator
Mouse rotator system ( #19267 )
2023-09-27 21:59:12 +02:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Movement
Unify `Content`'s `EntitySystem` logging ( #26216 )
2024-03-23 23:51:39 +01:00
NPC
Pulling rework v2 ( #24936 )
2024-03-24 00:03:20 +01:00
NameIdentifier
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Ninja
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
NodeContainer
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-27 23:44:02 +01:00
Nuke
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
NukeOps
Refactor antag rule code ( #23445 )
2024-03-07 01:06:59 +01:00
Nutrition
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Nyanotrasen
Properly fix mail and deepfryer
2024-03-17 17:45:05 +01:00
Objectives
Pulling rework v2 ( #24936 )
2024-03-24 00:03:20 +01:00
PAI
Move ActorComponent to shared ( #21293 )
2023-10-31 19:12:44 +01:00
PDA
News UI overhaul and PDA notifications ( #19610 )
2024-03-07 01:02:24 +01:00
Paint
Fix build ( #26258 )
2024-03-24 00:03:31 +01:00
Paper
Add sfx for writing on paper ( #25257 )
2024-02-18 23:25:50 +01:00
Parallax
Optimise DecalOverlay ( #25266 )
2024-03-05 09:49:43 +01:00
ParticleAccelerator
Obsolete `Logger` cleanup for `EntitySystem`s ( #25941 )
2024-03-17 14:46:35 +01:00
Payload /EntitySystems
Examine prediction ( #23565 )
2024-01-26 21:48:02 +01:00
Physics
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Pinpointer
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Placement
Merge `ActorSystem` and `IPlayerManager` ( #21314 )
2023-11-12 20:53:33 +01:00
Plants
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Players
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-27 23:44:02 +01:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-02-08 11:52:29 +01:00
Pointing
Obsolete `Logger` cleanup for `EntitySystem`s part 2 ( #26159 )
2024-03-17 15:11:33 +01:00
Points
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Polymorph
Cleanups PolymorphSystem/Components/Prototypes ( #23721 )
2024-02-08 12:20:24 +01:00
Popups
Add SharedPopupSystem.PopupPredicted ( #25811 )
2024-03-07 01:52:38 +01:00
Power
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
PowerCell
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
PowerSink
Remove all obsolete BatteryComponent method calls ( #25871 )
2024-03-07 01:52:46 +01:00
Prayer
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-27 23:44:02 +01:00
Preferences /Managers
Character profile sanitization improvements ( #25579 )
2024-03-07 00:56:04 +01:00
Procedural
Mineshaft ( #25733 )
2024-03-07 01:24:40 +01:00
Projectiles
Fix projectiles ( #25636 )
2024-03-07 01:03:19 +01:00
Puppet
Moves muted to shared ( #25374 )
2024-03-05 09:45:27 +01:00
Radiation
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Radio
Make radio jammer block suit sensors ( #26046 )
2024-03-17 15:07:58 +01:00
RandomAppearance
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
RandomMetadata
Remove usages of obsolete MetaDataComponent setters ( #19582 )
2023-08-28 19:20:31 +10:00
RatKing
Rename Miasma to Ammonia ( #22791 )
2023-12-22 23:12:06 +01:00
Remotes
Obsolete `Logger` cleanup for `EntitySystem`s part 2 ( #26159 )
2024-03-17 15:11:33 +01:00
Repairable
Predict tile-prying ( #21167 )
2023-10-23 23:54:01 +02:00
RequiresGrid
Add RequiresGrid component ( #23394 )
2024-03-05 09:48:10 +01:00
Research
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Resist
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Respawn
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
Revenant
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Revolutionary
better deconversion ( #23315 )
2024-01-26 22:37:15 +01:00
Roles
Refactor antag rule code ( #23445 )
2024-03-07 01:06:59 +01:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2024-01-22 18:37:45 +01:00
RoundEnd
Predict two-way levers ( #25043 )
2024-02-18 22:46:26 +01:00
Salvage
Fix exped FTL ( #25823 )
2024-03-08 12:54:55 +01:00
Sandbox
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-27 23:44:02 +01:00
Screens
Hallway textscreens ( #24189 )
2024-01-28 00:33:40 +01:00
SensorMonitoring
Remove all obsolete BatteryComponent method calls ( #25871 )
2024-03-07 01:52:46 +01:00
Sericulture
Sericulture fixes ( #19193 )
2023-10-08 19:52:10 +02:00
ServerInfo
Launcher info links. ( #12781 )
2022-12-02 17:23:43 -08:00
ServerUpdates
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
Shuttles
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Silicons
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Singularity
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Solar
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
Sound
Lock Anomaly generator to research access ( #24464 )
2024-02-08 12:11:07 +01:00
Spawners
Obsolete `Logger` cleanup for `EntitySystem`s ( #25941 )
2024-03-17 14:46:35 +01:00
Species /Systems
Zombie Diona Fixes ( #25404 )
2024-03-07 00:59:50 +01:00
Speech
Moves muted to shared ( #25374 )
2024-03-05 09:45:27 +01:00
Spider
Spiders Buff and critters change ( #13377 )
2023-01-22 18:50:05 -04:00
SprayPainter
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Spreader
Code cleanup: puddles and spreaders ( #26102 )
2024-03-17 15:08:24 +01:00
Sprite
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Stack
Implement gridinv, proper ( #703 )
2024-01-21 19:58:28 +01:00
Standing
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
Station
Obsolete `Logger` cleanup for `EntitySystem`s ( #25941 )
2024-03-17 14:46:35 +01:00
StationEvents
Unify `Content`'s `EntitySystem` logging ( #26216 )
2024-03-23 23:51:39 +01:00
StationRecords
Make department / job list sorting consistent. ( #25486 )
2024-03-05 09:49:19 +01:00
Stealth
Cardboard Box and Stealth Components ( #11569 )
2022-10-10 09:17:53 +11:00
Sticky
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Storage
Spray Paint (Review Ready) ( #23003 )
2024-03-23 23:59:20 +01:00
Store
Adds logging for refunds ( #26274 )
2024-03-24 00:03:35 +01:00
Strip
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Stunnable
Added display for amount of hits left in stun batons/stun prods. ( #25141 )
2024-02-18 22:55:52 +01:00
SubFloor
Make trays clientside ( #14826 )
2023-03-31 14:40:38 +11:00
SurveillanceCamera
Predict two-way levers ( #25043 )
2024-02-18 22:46:26 +01:00
Tabletop
Obsolete `Logger` cleanup for `EntitySystem`s part 2 ( #26159 )
2024-03-17 15:11:33 +01:00
Teleportation
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Temperature
Add events for TemperatureProtection and PressureProtection ( #25165 )
2024-02-18 23:11:15 +01:00
Terminator
bring back paradox anomaly ( #825 )
2024-02-13 16:55:35 +01:00
Tesla
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Thief
Thief hotfix ( #22976 )
2024-01-22 18:38:38 +01:00
Tiles
Incendiary projectiles and lava firestack reduction ( #23479 )
2024-01-26 22:11:45 +01:00
Tips
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Toilet
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Tools
Remove drones, fix InnateToolSystem ( #25372 )
2024-03-05 09:34:57 +01:00
Toolshed /Commands
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
Traitor
Refactor antag rule code ( #23445 )
2024-03-07 01:06:59 +01:00
Traits
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
UserInterface
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
VendingMachines
Unify `Content`'s `EntitySystem` logging ( #26216 )
2024-03-23 23:51:39 +01:00
Verbs
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-27 23:44:02 +01:00
VoiceMask
Fix sloshing electricity & enable SpeechVerb masking ( #24238 )
2024-01-27 23:51:27 +01:00
Voting
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-27 23:44:02 +01:00
Wagging
Stop wagging tails on crit ( #25323 )
2024-02-18 23:39:38 +01:00
Warps
Default warp point names ( #21017 )
2023-10-20 15:29:43 +02:00
Weapons
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Weather
Rename WorldMap to MapId ( #14857 )
2023-03-27 22:40:57 +11:00
Whitelist
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-27 23:44:02 +01:00
Wires
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Worldgen
Obsolete `Logger` cleanup for `EntitySystem`s ( #25941 )
2024-03-17 14:46:35 +01:00
Xenoarchaeology
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Zombies
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
AssemblyInfo.cs
Add test to load all config presets ( #20705 )
2023-10-08 19:58:55 +02:00
Content.Server.csproj
News UI overhaul and PDA notifications ( #19610 )
2024-03-07 01:02:24 +01:00
Content.Server.csproj.DotSettings
Electrocution. ( #4958 )
2021-10-25 16:21:56 +02:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
Program.cs
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