Delta-v/Content.Server/Procedural
Ed 47cb8a0b08
RoomSpawner mask (#33110)
* RoolFill can now spaw rooms with any size

* tile ignoring

* upgrade interior

* simplify

* Update DungeonSystem.Rooms.cs

* center rooms

* Update RoomFillComponent.cs

* Update RoomFillComponent.cs

* Update DungeonSystem.Rooms.cs

* Remove roomfillcoponent from integration test

* Update EntityTest.cs

* remove nullable size, replaced with minsize and maxsize

* clear existing logic refactor

* delete this one
2025-02-12 15:47:48 +03:00
..
DungeonJob Fix debris chunks loot spawning (#33747) 2024-12-06 11:15:23 +01:00
DungeonAtlasTemplateComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DungeonSystem.Commands.cs Replace obsolete Tile Access methods (#32508) 2024-09-29 01:27:47 +02:00
DungeonSystem.Helpers.cs Dungeon generation refactor (#17121) 2023-06-27 19:17:42 +10:00
DungeonSystem.Rooms.cs RoomSpawner mask (#33110) 2025-02-12 15:47:48 +03:00
DungeonSystem.cs Fix dungeon spawn + ftl overlap (#31413) 2024-08-25 14:48:29 +10:00
RoomFillComponent.cs RoomSpawner mask (#33110) 2025-02-12 15:47:48 +03:00
RoomFillSystem.cs RoomSpawner mask (#33110) 2025-02-12 15:47:48 +03:00