Delta-v/Content.Server/_DV/Mail/EntitySystems/MailSystem.cs

535 lines
19 KiB
C#

using Content.Server.Cargo.Systems;
using Content.Server.Chat.Systems;
using Content.Server.Damage.Components;
using Content.Server._DV.Mail.Components;
using Content.Server.Destructible.Thresholds.Behaviors;
using Content.Server.Destructible.Thresholds.Triggers;
using Content.Server.Destructible.Thresholds;
using Content.Server.Destructible;
using Content.Server.Mind;
using Content.Server.Power.Components;
using Content.Server.Radio.EntitySystems; // ImpStation - for radio notifications of new mail
using Content.Server.Spawners.EntitySystems;
using Content.Server.Station.Systems;
using Content.Shared.Access.Components;
using Content.Shared.Access;
using Content.Shared.Cargo.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Damage;
using Content.Shared._DV.Mail;
using Content.Shared.Fluids.Components;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Radio; // ImpStation - for radio notifications of new mail
using Content.Shared.Roles;
using Content.Shared.Storage;
using Content.Shared.Tag;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Threading;
using Content.Shared.Cargo.Prototypes;
using Content.Shared.Power.EntitySystems;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server._DV.Mail.EntitySystems;
public sealed class MailSystem : SharedMailSystem
{
[Dependency] private readonly CargoSystem _cargo = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly MetaDataSystem _meta = default!;
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly OpenableSystem _openable = default!;
[Dependency] private readonly RadioSystem _radio = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedPowerReceiverSystem _powerReceiver = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solution = default!;
private EntityQuery<ApcPowerReceiverComponent> _powerQuery;
private static readonly ProtoId<TagPrototype> MailTag = "Mail";
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PlayerSpawningEvent>(OnPlayerSpawning, after: new[] { typeof(SpawnPointSystem) });
_powerQuery = GetEntityQuery<ApcPowerReceiverComponent>();
}
/// <inheritdoc/>
public override void Update(float frameTime)
{
base.Update(frameTime);
var curTime = Timing.CurTime;
var query = EntityQueryEnumerator<MailTeleporterComponent>();
while (query.MoveNext(out var uid, out var mailTeleporter))
{
if (_powerQuery.TryComp(uid, out var power) && !_powerReceiver.IsPowered((uid, power)))
continue;
if (mailTeleporter.NextDelivery > curTime)
continue;
SpawnMail((uid, mailTeleporter));
mailTeleporter.NextDelivery = curTime + mailTeleporter.TeleportInterval;
}
}
/// <inheritdoc/>
protected override void UpdateBankAccount(
Entity<StationBankAccountComponent?> ent,
int balanceAdded,
Dictionary<ProtoId<CargoAccountPrototype>, double> accountDistribution)
{
_cargo.UpdateBankAccount(ent, balanceAdded, accountDistribution);
}
/// <summary>
/// Handle the <see cref="PlayerSpawningEvent"/> by giving them the <see cref="MailReceiverComponent"/>.
/// </summary>
private void OnPlayerSpawning(PlayerSpawningEvent args)
{
if (args.SpawnResult == null ||
args.Job == null ||
args.Station is not { } station)
{
return;
}
if (!HasComp<StationMailRouterComponent>(station))
return;
EnsureComp<MailReceiverComponent>(args.SpawnResult.Value);
}
/// <summary>
/// Penalize a station for a failed delivery.
/// </summary>
/// <remarks>
/// This will mark a parcel as no longer being profitable, which will
/// prevent multiple failures on different conditions for the same
/// delivery.
///
/// The standard penalization is breaking the anti-tamper lock,
/// but this allows a delivery to fail for other reasons too
/// while having a generic function to handle different messages.
/// </remarks>
protected override void PenalizeStationFailedDelivery(Entity<MailComponent> ent, string localizationString)
{
if (!ent.Comp.IsProfitable)
return;
_chat.TrySendInGameICMessage(ent, Loc.GetString(localizationString, ("credits", ent.Comp.Penalty)), InGameICChatType.Speak, false);
Audio.PlayPvs(ent.Comp.PenaltySound, ent);
ent.Comp.IsProfitable = false;
if (ent.Comp.IsPriority)
Appearance.SetData(ent, MailVisuals.IsPriorityInactive, true);
var query = EntityQueryEnumerator<StationBankAccountComponent>();
while (query.MoveNext(out var station, out var account))
{
if (Station.GetOwningStation(ent) != station)
continue;
_cargo.UpdateBankAccount(
(station, account),
ent.Comp.Penalty,
_cargo.CreateAccountDistribution((station, account)));
return;
}
Dirty(ent);
}
/// <summary>
/// Returns true if the given entity is considered fragile for delivery.
/// </summary>
private bool IsEntityFragile(EntityUid uid, int fragileDamageThreshold)
{
// It takes damage on falling.
if (HasComp<DamageOnLandComponent>(uid))
return true;
// It can be spilled easily and has something to spill.
if (HasComp<SpillableComponent>(uid)
&& TryComp<OpenableComponent>(uid, out var openable)
&& !_openable.IsClosed(uid, null, openable)
&& _solution.PercentFull(uid) > 0)
return true;
// It might be made of non-reinforced glass.
if (TryComp<DamageableComponent>(uid, out var damageableComponent)
&& damageableComponent.DamageModifierSetId == "Glass")
return true;
// Fallback: It breaks or is destroyed in less than a damage
// threshold dictated by the teleporter.
if (!TryComp<DestructibleComponent>(uid, out var destructibleComp))
return false;
foreach (var threshold in destructibleComp.Thresholds)
{
if (threshold.Trigger is not DamageTrigger trigger || trigger.Damage >= fragileDamageThreshold)
continue;
foreach (var behavior in threshold.Behaviors)
{
if (behavior is not DoActsBehavior doActs)
continue;
if (doActs.Acts.HasFlag(ThresholdActs.Breakage) || doActs.Acts.HasFlag(ThresholdActs.Destruction))
return true;
}
}
return false;
}
private bool TryMatchJobTitleToDepartment(string jobTitle, [NotNullWhen(true)] out string? jobDepartment)
{
jobDepartment = null;
var departments = _prototype.EnumeratePrototypes<DepartmentPrototype>();
foreach (var department in departments)
{
var foundJob = department.Roles
.Any(role =>
_prototype.TryIndex(role, out var jobPrototype)
&& jobPrototype.LocalizedName == jobTitle);
if (!foundJob)
continue;
jobDepartment = department.ID;
return true;
}
return false;
}
private bool TryMatchJobTitleToPrototype(string jobTitle, [NotNullWhen(true)] out JobPrototype? jobPrototype)
{
jobPrototype = _prototype
.EnumeratePrototypes<JobPrototype>()
.FirstOrDefault(job => job.LocalizedName == jobTitle);
return jobPrototype != null;
}
/// <summary>
/// Handle all the gritty details particular to a new mail entity.
/// </summary>
/// <remarks>
/// This is separate mostly so the unit tests can get to it.
/// </remarks>
public void SetupMail(EntityUid uid, MailTeleporterComponent component, MailRecipient recipient)
{
var mailComp = EnsureComp<MailComponent>(uid);
var container = _container.EnsureContainer<Container>(uid, "contents");
foreach (var entity in EntitySpawnCollection.GetSpawns(mailComp.Contents, _random).Select(item => EntityManager.SpawnEntity(item, Transform(uid).Coordinates)))
{
if (!_container.Insert(entity, container))
{
Log.Error($"Can't insert {ToPrettyString(entity)} into new mail delivery {ToPrettyString(uid)}! Deleting it.");
QueueDel(entity);
}
else if (!mailComp.IsFragile && IsEntityFragile(entity, component.FragileDamageThreshold))
{
mailComp.IsFragile = true;
}
}
if (_random.Prob(component.PriorityChance))
mailComp.IsPriority = true;
// This needs to override both the random probability and the
// entity prototype, so this is fine.
if (!recipient.MayReceivePriorityMail)
mailComp.IsPriority = false;
mailComp.RecipientJob = recipient.Job;
mailComp.Recipient = recipient.Name;
// Frontier: Large mail bonus
var mailEntityStrings = mailComp.IsLarge ? MailConstants.MailLarge : MailConstants.Mail;
if (mailComp.IsLarge)
{
mailComp.Bounty += component.LargeBonus;
mailComp.Penalty += component.LargeMalus;
}
// End Frontier
if (mailComp.IsFragile)
{
mailComp.Bounty += component.FragileBonus;
mailComp.Penalty += component.FragileMalus;
Appearance.SetData(uid, MailVisuals.IsFragile, true);
}
if (mailComp.IsPriority)
{
mailComp.Bounty += component.PriorityBonus;
mailComp.Penalty += component.PriorityMalus;
Appearance.SetData(uid, MailVisuals.IsPriority, true);
mailComp.ExpiryTime = Timing.CurTime + component.PriorityDuration;
mailComp.PriorityCancelToken = new CancellationTokenSource();
Timer.Spawn((int)component.PriorityDuration.TotalMilliseconds,
() =>
{
// DeltaV - Expired mail recorded to logistic stats
ExecuteForEachLogisticsStats(uid,
(station, logisticStats) =>
{
LogisticsStats.AddExpiredMailLosses(station,
logisticStats,
mailComp.IsProfitable ? mailComp.Penalty : 0);
});
PenalizeStationFailedDelivery((uid, mailComp), "mail-penalty-expired");
},
mailComp.PriorityCancelToken.Token);
}
Appearance.SetData(uid, MailVisuals.JobIcon, recipient.JobIcon);
_meta.SetEntityName(uid,
Loc.GetString(mailEntityStrings.NameAddressed, // Frontier: move constant to MailEntityString
("recipient", recipient.Name)));
var accessReader = EnsureComp<AccessReaderComponent>(uid);
foreach (var access in recipient.AccessTags)
{
Access.TryAddAccess((uid, accessReader), access);
}
Dirty(uid, mailComp);
}
/// <summary>
/// Return the parcels waiting for delivery.
/// </summary>
/// <param name="uid">The mail teleporter to check.</param>
private List<EntityUid> GetUndeliveredParcels(EntityUid uid)
{
// An alternative solution would be to keep a list of the unopened
// parcels spawned by the teleporter and see if they're not carried
// by someone, but this is simple, and simple is good.
var coordinates = Transform(uid).Coordinates;
const LookupFlags lookupFlags = LookupFlags.Dynamic | LookupFlags.Sundries;
var entitiesInTile = _lookup.GetEntitiesIntersecting(coordinates, lookupFlags);
return entitiesInTile.Where(HasComp<MailComponent>).ToList();
}
/// <summary>
/// Return how many parcels are waiting for delivery.
/// </summary>
/// <param name="uid">The mail teleporter to check.</param>
private uint GetUndeliveredParcelCount(EntityUid uid)
{
return (uint)GetUndeliveredParcels(uid).Count;
}
/// <summary>
/// Try to match a mail receiver to a mail teleporter.
/// </summary>
public bool TryGetMailTeleporterForReceiver(EntityUid receiverUid, [NotNullWhen(true)] out MailTeleporterComponent? teleporterComponent, [NotNullWhen(true)] out EntityUid? teleporterUid)
{
var query = EntityQueryEnumerator<MailTeleporterComponent>();
var receiverStation = Station.GetOwningStation(receiverUid);
while (query.MoveNext(out var uid, out var mailTeleporter))
{
var teleporterStation = Station.GetOwningStation(uid);
if (receiverStation != teleporterStation)
continue;
teleporterComponent = mailTeleporter;
teleporterUid = uid;
return true;
}
teleporterComponent = null;
teleporterUid = null;
return false;
}
/// <summary>
/// Try to construct a recipient struct for a mail parcel based on a receiver.
/// </summary>
public bool TryGetMailRecipientForReceiver(EntityUid receiverUid, [NotNullWhen(true)] out MailRecipient? recipient)
{
if (IdCard.TryFindIdCard(receiverUid, out var idCard)
&& TryComp<AccessComponent>(idCard.Owner, out var access)
&& idCard.Comp.FullName != null)
{
var accessTags = access.Tags;
var mayReceivePriorityMail = !(_mind.GetMind(receiverUid) == null);
recipient = new MailRecipient(
idCard.Comp.FullName,
idCard.Comp.LocalizedJobTitle ?? idCard.Comp.JobTitle ?? "Unknown",
idCard.Comp.JobIcon,
accessTags,
mayReceivePriorityMail);
return true;
}
recipient = null;
return false;
}
/// <summary>
/// Get the list of valid mail recipients for a mail teleporter.
/// </summary>
private List<MailRecipient> GetMailRecipientCandidates(EntityUid uid)
{
var candidateList = new List<MailRecipient>();
var query = EntityQueryEnumerator<MailReceiverComponent>();
var teleporterStation = Station.GetOwningStation(uid);
while (query.MoveNext(out var receiverUid, out _))
{
var receiverStation = Station.GetOwningStation(receiverUid);
if (receiverStation != teleporterStation)
continue;
if (TryGetMailRecipientForReceiver(receiverUid, out var recipient))
candidateList.Add(recipient.Value);
}
return candidateList;
}
/// <summary>
/// Handle the spawning of all the mail for a mail teleporter.
/// </summary>
private void SpawnMail(Entity<MailTeleporterComponent?> ent)
{
if (!Resolve(ent, ref ent.Comp))
{
Log.Error($"Tried to SpawnMail on {ToPrettyString(ent)} without a valid MailTeleporterComponent!");
return;
}
if (GetUndeliveredParcelCount(ent) >= ent.Comp.MaximumUndeliveredParcels)
return;
var candidateList = GetMailRecipientCandidates(ent);
if (candidateList.Count <= 0)
{
Log.Warning("List of mail candidates was empty!");
return;
}
if (!_prototype.TryIndex<MailDeliveryPoolPrototype>(ent.Comp.MailPool, out var pool))
{
Log.Error($"Can't index {ToPrettyString(ent)}'s MailPool {ent.Comp.MailPool}!");
return;
}
var deliveryCount = ent.Comp.MinimumDeliveriesPerTeleport + candidateList.Count / ent.Comp.CandidatesPerDelivery;
for (var i = 0; i < deliveryCount; i++)
{
var candidate = _random.Pick(candidateList);
var possibleParcels = new Dictionary<EntProtoId, float>(pool.Everyone);
if (TryMatchJobTitleToPrototype(candidate.Job, out var jobPrototype)
&& pool.Jobs.TryGetValue(jobPrototype.ID, out var jobParcels))
{
foreach (var (key, value) in jobParcels)
{
possibleParcels[key] = value;
}
}
if (TryMatchJobTitleToDepartment(candidate.Job, out var department)
&& pool.Departments.TryGetValue(department, out var departmentParcels))
{
foreach (var (key, value) in departmentParcels)
{
possibleParcels[key] = value;
}
}
var accumulated = 0f;
var randomPoint = _random.NextFloat(possibleParcels.Values.Sum());
EntProtoId? chosenParcel = null;
foreach (var parcel in possibleParcels)
{
accumulated += parcel.Value;
if (!(accumulated >= randomPoint))
continue;
chosenParcel = parcel.Key;
break;
}
if (chosenParcel == null)
{
Log.Error($"MailSystem wasn't able to find a deliverable parcel for {candidate.Name}, {candidate.Job}!");
return;
}
var coordinates = Transform(ent).Coordinates;
var mail = EntityManager.SpawnEntity(chosenParcel, coordinates);
SetupMail(mail, ent.Comp, candidate);
Tag.AddTag(mail, MailTag); // Frontier
}
if (_container.TryGetContainer(ent, "queued", out var queued))
_container.EmptyContainer(queued);
Audio.PlayPvs(ent.Comp.TeleportSound, ent);
if (ent.Comp.RadioNotification) // ImpStation - for radio notifications of new mail
Report(ent, ent.Comp.RadioChannel, ent.Comp.ShipmentReceivedMessage, ("timeLeft", ent.Comp.TeleportInterval));
}
/// <summary>
/// ImpStation
/// Send a radio notification about new mail
/// </summary>
private void Report(EntityUid source, ProtoId<RadioChannelPrototype> channel, string messageKey, params (string, object)[] args)
{
var message = args.Length == 0 ? Loc.GetString(messageKey) : Loc.GetString(messageKey, args);
_radio.SendRadioMessage(source, message, channel, source);
}
}
public struct MailRecipient(
string name,
string job,
string jobIcon,
HashSet<ProtoId<AccessLevelPrototype>> accessTags,
bool mayReceivePriorityMail)
{
public readonly string Name = name;
public readonly string Job = job;
public readonly string JobIcon = jobIcon;
public readonly HashSet<ProtoId<AccessLevelPrototype>> AccessTags = accessTags;
public readonly bool MayReceivePriorityMail = mayReceivePriorityMail;
}