* looc and deadchat speak interrupt events * comment * admin log tweak * clean up log entity targets; switch admin deadchat logged entity from player to mob * one event only * rename event, broadcast player session with the event |
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| .. | ||
| AnnounceOnSpawnSystem.cs | ||
| AutoEmoteSystem.cs | ||
| ChatNotificationSystem.cs | ||
| ChatSystem.cs | ||
| EmoteOnDamageSystem.cs | ||