Delta-v/Content.Shared
AeraAulin 14d0c0a351 hopefully this all goes through well 2025-09-11 08:45:11 -07:00
..
APC add apc wires (#3372) 2025-04-06 03:51:55 +01:00
Abilities action refactor proper ecs edition (#27422) 2025-08-06 20:08:30 +02:00
Access Access Reader Refactor (#37772) 2025-08-07 00:26:56 +02:00
ActionBlocker GettingUsedAttemptEvent (#35450) 2025-03-01 14:19:29 +00:00
Actions Fix SharedActionSystem spamming errors (#38358) 2025-08-07 19:11:51 +02:00
Administration Curator Help 2 Electric Boogaloo (#3870) 2025-06-10 10:56:50 +00:00
Advertise Predict vending machine UI (#33412) 2025-03-09 19:35:09 +00:00
Alert Predicted internals (#33800) 2025-05-18 16:21:09 +01:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame Predict AME Fuel Examine (#38018) 2025-08-06 23:42:02 +02:00
Animals Fix debug asserts in WoolySystem and UdderSystem (#35314) 2025-05-18 16:57:46 +01:00
Anomaly hopefully this all goes through well 2025-09-11 08:45:11 -07:00
Antag Add support for antag-before-job selection (#35789) 2025-03-14 10:53:07 -04:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armable upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Armor upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Atmos Fix gas analyzer and anom scanner wrong state (#38285) 2025-08-07 18:09:58 +02:00
Audio The Cosmic Cult (#3288) 2025-05-02 10:58:51 -04:00
BarSign Selectable Bar Signs (#29068) 2024-07-25 01:57:58 +02:00
Beam Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Bed action refactor proper ecs edition (#27422) 2025-08-06 20:08:30 +02:00
Beeper fix issues with proximity beeper (#3975) 2025-06-17 16:11:09 +00:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Body Fix `StomachSystem` PVS error (#38268) 2025-08-07 17:24:26 +02:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Bql Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Buckle Cleanup unused/redundant dependencies (#38099) 2025-08-07 01:02:04 +02:00
Burial Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164) 2025-08-07 01:48:46 +02:00
CCVar Playtime Reminders - Raising awareness of addiction by highlighting excessive playtime (#36483) 2025-08-07 19:33:32 +02:00
Cabinet move all nuke core stuff to _DV (#2902) 2025-02-06 13:22:28 +00:00
Camera Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 05:02:03 +00:00
CardboardBox Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Cargo Allow cargo request computers to send orders to the primary account (#37943) 2025-08-07 01:57:30 +02:00
CartridgeLoader Fix prototypes and datadefs so they pass analyzer checks (again) (#37485) 2025-05-18 17:55:22 +01:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-24 00:17:33 +01:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
Charges fix kitsune action (#3715) 2025-05-11 16:13:12 +01:00
Chasm Landmine stepoff (#22962) 2024-03-27 18:28:59 +01:00
Chat New Discord integration fixes (#37793) 2025-08-05 16:24:38 +02:00
Chemistry predicted hyposprays (#38046) 2025-08-07 19:03:52 +02:00
Climbing Don't show climb verb for objects that cannot be climbed (#38115) 2025-08-07 01:03:00 +02:00
Clock Watches (#29550) 2024-08-09 17:45:45 +01:00
Cloning Fix prototypes and datadefs so they pass analyzer checks (again) (#37485) 2025-05-18 17:55:22 +01:00
Clothing Chameleon clothes + EMP behaviour (#30924) 2025-08-06 21:13:41 +02:00
Clumsy upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode make PacifiedComponent session specific (#38137) 2025-08-07 01:30:52 +02:00
Communications Add the ability to call a GALPOL exfiltration shuttle (#3722) 2025-05-16 15:27:37 -04:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Construction Remove redundant IoC Resolve in `EmptyOrWindowValidInTile` (#38446) 2025-08-07 19:47:32 +02:00
ContainerHeld Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-08-06 22:06:58 +02:00
Containers Spray nozzle can suck puddles into tank directly! (#30600) 2025-08-05 16:49:19 +02:00
Contraband upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Conveyor Mob movement rewrite (#35931) 2025-04-06 20:43:50 +01:00
Coordinates Replace obsolete FromMap calls with ToCoordinates (#35304) 2025-03-01 13:53:30 +00:00
Crayon Improve crayon UI to not be stuck in 1996 (#33101) 2024-12-07 15:43:36 +00:00
CrewManifest Add pronouns to crew manifest (#2647) 2025-01-08 11:39:09 +00:00
CriminalRecords Localize criminal records reason placeholder dataset (#35810) 2025-03-23 15:53:28 +00:00
Cuffs CompFactory updates (#37559) 2025-08-04 15:25:05 +02:00
Damage Fix limb healing on evenhealing (#4315) 2025-09-09 00:11:48 +02:00
Dataset Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Decals upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Defusable Hardbombs & Defusables (#15380) 2023-09-27 21:59:12 +02:00
Destructible Better Godmode (#37020) 2025-05-18 17:12:17 +01:00
DetailExaminable make the detailed examine verb predicted (#35362) 2025-03-01 14:03:52 +00:00
DeviceLinking Port goobstation factorio (#4035) 2025-07-27 13:31:36 +01:00
DeviceNetwork upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Devour Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
Dice Predicted dice rolls (#34863) 2025-03-01 13:16:50 +00:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
DisplacementMap Displacement maps big update (#30093) 2024-08-09 17:58:39 +01:00
Disposal Port goobstation factorio (#4035) 2025-07-27 13:31:36 +01:00
DoAfter Port goobstation factorio (#4035) 2025-07-27 13:31:36 +01:00
Doors upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
DragDrop Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00
Dragon Content changes for entity categories PR (#27232) 2024-06-06 21:44:49 +02:00
DrawDepth Layering for atmospheric pipes (#36124) 2025-08-06 22:53:27 +02:00
Drowsiness Add haloperidol, potassium iodide (#27454) 2024-08-09 18:19:08 +01:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Electrocution Reduce base electrocution stun time from 8 to 5 seconds (#34578) 2025-03-23 15:46:10 +00:00
Emag upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Emp Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Engineering upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Ensnaring Allow Pacifists to Use Bola (#37188) 2025-05-18 16:51:32 +01:00
EntityEffects Fix limb healing on evenhealing (#4315) 2025-09-09 00:11:48 +02:00
EntityList EntityLootTable deleted (#37604) 2025-08-04 14:52:39 +02:00
EntityTable Add support for contextual information in EntityTables (#37737) 2025-08-06 22:28:50 +02:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-26 22:58:11 +01:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-26 22:49:13 +01:00
Examine CompFactory updates (#37559) 2025-08-04 15:25:05 +02:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution Remove additional DoafterEvent (#2455) 2024-12-16 18:10:19 +00:00
Explosion Cleanup remaining `IMapManager.MapExists` uses (#37851) 2025-08-05 17:10:34 +02:00
Eye action refactor proper ecs edition (#27422) 2025-08-06 20:08:30 +02:00
Fax Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-02-14 16:09:47 +00:00
FingerprintReader Fingerprint Reader System (#35600) 2025-03-09 19:33:21 +00:00
FixedPoint Add FixedPoint2TypeParser (#38169) 2025-08-07 01:38:26 +02:00
Flash Flash overlay rework and bugfixes (#27369) 2024-06-06 21:46:58 +02:00
Fluids Spray nozzle can suck puddles into tank directly! (#30600) 2025-08-05 16:49:19 +02:00
Foldable Fix skeletons spawning in folded body bags (#37151) 2025-05-18 16:30:26 +01:00
Follower upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Forensics upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Friction Content changes required for physicsmap purge (#37878) 2025-08-05 19:18:09 +02:00
Friends fix fish petting misprediction (#30175) 2024-08-09 17:51:30 +01:00
GPS upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
GameTicking Make secret take total player amount into account, lower the required amount of players ready (#4246) 2025-08-21 08:53:49 +00:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00
Ghost Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164) 2025-08-07 01:48:46 +02:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Gibbing Make animals drop giblets into container or floor when they inserted into container (#37228) 2025-05-18 16:55:01 +01:00
Glue Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
Gravity hopefully this all goes through well 2025-09-11 08:45:11 -07:00
GridPreloader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Guardian Fix for holoparasite's ability to attack the host through mech (#36659) 2025-08-07 18:38:36 +02:00
Guidebook Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
HUD Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Hands Retractable items system + Arm Blade action (#38150) 2025-08-07 18:41:36 +02:00
HealthExaminable Improved Health examination text (#38126) 2025-08-07 01:36:36 +02:00
Holiday Automatic holiday sprites (#22929) 2024-01-22 18:36:53 +01:00
Holopad Station AI customizations (#34501) 2025-05-18 17:30:39 +01:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid fix polymorph errors (#38409) 2025-08-07 19:16:39 +02:00
IconSmoothing randomize iconSmoothing (#28158) 2024-08-09 17:51:14 +01:00
IdentityManagement fix clone appearance (#37130) 2025-05-18 16:26:24 +01:00
IgnitionSource upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Implants Chameleon controller implant (Clothing fast switch) (#33887) 2025-08-06 21:56:47 +02:00
Info Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2025-02-14 16:09:48 +00:00
Input Add keybind for swapping hands in the other direction (#37588) 2025-08-04 14:43:12 +02:00
Instruments Add the instrument names to the MIDI channel selector (#38083) 2025-08-07 12:04:09 +02:00
Intellicard/Components Intellicards now have a doAfter. (#33198) 2024-11-15 17:35:10 +00:00
Interaction Retractable items system + Arm Blade action (#38150) 2025-08-07 18:41:36 +02:00
Internals Use distinct action labels for toggling internals on and off. (#36073) 2025-08-06 23:27:43 +02:00
Inventory improve noir glasses shader (#37996) 2025-08-06 23:31:27 +02:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item Improve Operating Tables (#4333) 2025-09-08 11:56:03 +00:00
ItemRecall action refactor proper ecs edition (#27422) 2025-08-06 20:08:30 +02:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-15 17:45:08 +00:00
Jittering Reagent grinder jittering (#24190) 2024-01-26 23:01:11 +01:00
Kitchen Add microwave recipes to the guidebook (#34105) 2025-03-01 14:16:19 +00:00
Labels Salvage Job Board (#37549) 2025-05-18 18:21:06 +01:00
LandMines upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Lathe upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Light Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164) 2025-08-07 01:48:46 +02:00
Lightning Tesla (#21124) 2024-01-22 18:56:57 +01:00
Localizations upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Lock Add checks for various complex interactions (#37246) 2025-08-06 23:32:53 +02:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Machines Add multipart machines system (#35969) 2025-08-06 23:29:17 +02:00
Magic action refactor proper ecs edition (#27422) 2025-08-06 20:08:30 +02:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-08-09 18:12:53 +01:00
MapText Implement map text (#28705) 2024-07-05 20:23:41 +02:00
Mapping action refactor proper ecs edition (#27422) 2025-08-06 20:08:30 +02:00
Maps shuttle impacts port (#37422) 2025-05-18 18:12:11 +01:00
MassMedia Save unpublished news articles (#31491) 2024-09-14 14:04:52 +01:00
Materials upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Fix for holoparasite's ability to attack the host through mech (#36659) 2025-08-07 18:38:36 +02:00
Medical Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164) 2025-08-07 01:48:46 +02:00
MedicalScanner Add triaging to health analyzers and HUD (#3149) 2025-03-18 00:24:12 +00:00
Mind Revert traitor reputation (#3823) 2025-05-22 23:59:12 +01:00
Mindshield Chameleon controller implant (Clothing fast switch) (#33887) 2025-08-06 21:56:47 +02:00
Mining upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Mobs action refactor proper ecs edition (#27422) 2025-08-06 20:08:30 +02:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
MouseRotator Fix MouseRotator on rotated grids (#29663) 2024-08-09 17:19:01 +01:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Movement Blood-Red Magboots now correctly show if magboots are active (#38013) 2025-08-07 00:00:13 +02:00
NPC Forbid string literals for `NpcFactionSystem` methods (#38140) 2025-08-07 01:33:00 +02:00
NameIdentifier Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
NameModifier Add GetBaseName method to NameModifierSystem (#35633) 2025-03-09 21:44:44 +00:00
Ninja action refactor proper ecs edition (#27422) 2025-08-06 20:08:30 +02:00
NodeContainer Predict gasthermomachines (#33837) 2025-05-18 17:30:44 +01:00
Nuke Add microwave-nukedisk interaction (#36114) 2025-08-04 19:19:05 +02:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Nutrition Grabbag of bugfixes (#4296) 2025-08-31 01:39:30 +00:00
Nyanotrasen Make Glimmer Look Beautiful (#4130) 2025-08-20 03:54:19 +00:00
Objectives Revert traitor reputation (#3823) 2025-05-22 23:59:12 +01:00
Overlays improve noir glasses shader (#37996) 2025-08-06 23:31:27 +02:00
PAI action refactor proper ecs edition (#27422) 2025-08-06 20:08:30 +02:00
PDA Add in-game date to the PDA (#4277) 2025-08-29 14:41:37 +00:00
Paper Salvage Job Board (#37549) 2025-05-18 18:21:06 +01:00
Parallax Update `SharedBiomeSystem` methods to use `Entity<T>` (#37698) 2025-08-04 19:22:03 +02:00
ParcelWrap upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
ParticleAccelerator Add multipart machines system (#35969) 2025-08-06 23:29:17 +02:00
Payload Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Physics Ensure large entities don't get stuck on conveyor belt corners (#37466) 2025-08-07 18:44:06 +02:00
Pinpointer hopefully this all goes through well 2025-09-11 08:45:11 -07:00
Placeable Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem (#28384) 2024-09-22 02:45:06 +01:00
Players Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-08 12:32:04 +01:00
Points Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Polymorph upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Popups upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Power Port goobstation factorio (#4035) 2025-07-27 13:31:36 +01:00
PowerCell fix: don't retroactively drain disabled batteries (#37364) 2025-05-18 17:28:45 +01:00
Prayer Prayable datafield typo (#28622) 2024-06-08 20:17:23 +02:00
Preferences Add group for loadouts (#36951) 2025-08-07 18:47:24 +02:00
Procedural Ore + entitytable fixes (#37675) 2025-08-04 19:17:11 +02:00
Projectiles Minor ReflectionSystem refactor (#37039) 2025-05-18 15:54:11 +01:00
Prototypes Layering for atmospheric pipes (#36124) 2025-08-06 22:53:27 +02:00
ProximityDetection Refactor: ProximityDetectionSystem (#35133) 2025-05-18 17:14:54 +01:00
Prying Give Paramedics Emergency JoL (#3219) 2025-04-01 02:04:29 +01:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-07-25 00:19:34 +02:00
RCD Allow protected grids to be repaired (#36989) 2025-05-18 17:58:40 +01:00
Radiation upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Radio upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Random Removes references to GetAnchoredEntitiesEnumerator(Vector2i) (#37796) 2025-08-05 16:24:53 +02:00
RatKing Fixes and migrating downstream yamls to use action system 2025-08-06 20:10:06 +02:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-18 13:31:28 +02:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Remotes Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
RepulseAttract Cosmic Cult | Release Patch (#3811) 2025-05-24 17:39:57 +01:00
Research Add technology to tech disk names (#38157) 2025-08-07 02:14:59 +02:00
Resist Port carrying & pseudo-item tweaks & features from frontier 2024-05-06 13:21:07 -05:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
RetractableItemAction Retractable items system + Arm Blade action (#38150) 2025-08-07 18:41:36 +02:00
Revenant Add 3 abilities to revenant, salt weaknesses, and evil bible interaction (#3063) 2025-03-19 16:15:29 +00:00
Revolutionary Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Robotics Fix prototypes so they pass analyzer checks (#35435) 2025-03-01 14:18:26 +00:00
Roles Chameleon controller implant (Clothing fast switch) (#33887) 2025-08-06 21:56:47 +02:00
Rootable import me pls 2025-08-07 00:09:55 +02:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2024-01-22 18:37:45 +01:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 12:41:40 +01:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator SSD sleep take 2 (#34039) 2025-05-18 15:45:53 +01:00
Salvage Increases magnet pull time to 9 minutes, increases warning time for salvage magnet, decreases wreck cost and other tweaks to the Salvage Magnet. (#3944) 2025-07-22 13:15:12 +01:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length (#35407) 2025-05-18 18:10:23 +01:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Reduce network burden of the hunger system (#32986) 2024-12-21 10:17:05 +00:00
Shuttles Fix center of mass mispredict when placing tiles (#37969) 2025-08-06 22:37:34 +02:00
Silicons Tweak for the visual coverage granted to station AIs by holopads (#38059) 2025-08-07 00:06:44 +02:00
Singularity Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-02-14 16:09:47 +00:00
Slippery Add Diona rooting (#32782) 2025-08-06 23:57:34 +02:00
Smoking upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound use manual component state for BaseEmitSoundComponent (#35030) 2025-04-06 20:51:06 +01:00
Spawning upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Speech Minor cult audio tweaks (#4213) 2025-08-20 09:28:12 +00:00
Spider Spider web visuals update (#38175) 2025-08-07 19:10:57 +02:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Spreader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-26 21:30:45 +01:00
Stacks Port goobstation factorio (#4035) 2025-07-27 13:31:36 +01:00
Standing fix standing 2025-04-06 22:50:13 +01:00
Station Chameleon controller implant (Clothing fast switch) (#33887) 2025-08-06 21:56:47 +02:00
StationRecords More filters for station records (#37213) 2025-05-18 16:50:57 +01:00
StatusEffect fixes 2025-08-04 19:07:04 +02:00
StatusIcon Fix prototypes so they pass analyzer checks (#35435) 2025-03-01 14:18:26 +00:00
Stealth Yet another shitmed update (#1104) 2024-12-27 17:20:37 +00:00
StepTrigger upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Sticky full sticky prediction (#30230) 2024-08-09 19:04:17 +01:00
Storage Improve some `BinSystem` functionality (#38262) 2025-08-07 02:17:35 +02:00
Store Revert traitor reputation (#3823) 2025-05-22 23:59:12 +01:00
StoreDiscount/Components Cleanup remaining `IMapManager.MapExists` uses (#37851) 2025-08-05 17:10:34 +02:00
StoryGen Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Strip Thieves can innately pickpocket - thieving gloves rework (#38123) 2025-08-07 19:01:51 +02:00
Stunnable <.< 2025-08-06 23:50:36 +02:00
SubFloor Layering for atmospheric pipes (#36124) 2025-08-06 22:53:27 +02:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Survivor/Components Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-03-01 14:16:19 +00:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop MapManager warning cleanup shared edition (#36795) 2025-05-18 17:40:26 +01:00
Tag upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Telephone Speech is relayed by holopad holograms (#33978) (#2631) 2025-01-06 17:14:57 +00:00
Teleportation Wizard Teleport Scroll (Teleport Location ECS) (#36424) 2025-05-18 15:33:20 +01:00
Temperature actually implement temperature immunity (#4054) 2025-07-21 20:35:27 +01:00
TextScreen Hallway textscreens (#24189) 2024-01-28 00:33:40 +01:00
Thief Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Throwing Fix throwing prediction (#37086) 2025-05-18 16:30:25 +01:00
Tiles Allow protected grids to be repaired (#36989) 2025-05-18 17:58:40 +01:00
Timing Predicted internals (#33800) 2025-05-18 16:21:09 +01:00
Tips upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Toggleable Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-08-06 22:06:58 +02:00
Toilet Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
Tools Forbid string literals for `SharedToolSystem` methods (#38250) 2025-08-07 02:15:21 +02:00
Toolshed/TypeParsers Add FixedPoint2TypeParser (#38169) 2025-08-07 01:38:26 +02:00
Traits upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
TurretController Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-08-05 16:53:07 +02:00
Turrets Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-08-05 16:53:07 +02:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Predicted internals (#33800) 2025-05-18 16:21:09 +01:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Verbs Layering for atmospheric pipes (#36124) 2025-08-06 22:53:27 +02:00
VoiceMask voicemask can select speech verb (#25768) 2024-04-07 14:09:57 +02:00
Voting Add Votekick functionality (#32005) 2024-10-02 11:38:43 +01:00
Wagging Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Wall Network WallMountComponent (#30837) 2024-08-11 14:33:50 +01:00
Warps Wizard Teleport Scroll (Teleport Location ECS) (#36424) 2025-05-18 15:33:20 +01:00
Weapons Make some swing animations nicer (#4235) 2025-08-21 07:53:56 +00:00
Weather MapManager warnings cleanup Server Edition 2003 (#36781) 2025-08-07 01:36:00 +02:00
Whistle UseInHandEvent cleanup (#35231) 2025-03-01 13:36:43 +00:00
Whitelist CompFactory updates (#37559) 2025-08-04 15:25:05 +02:00
Wieldable Add WieldingBlockerComponent (#37778) 2025-08-05 16:49:29 +02:00
Wires Station AI (#30944) 2024-08-30 07:53:19 +01:00
Xenoarchaeology Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Xenoborgs/Components Xenoborgs part 2 (#36844) 2025-05-18 15:38:58 +01:00
Zombies upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
_CD/Records Uplink Item: Records Tablet (#3556) 2025-04-25 01:58:16 +00:00
_Corvax/Respawn Port respawning from Frontierstation/Corvax (#3021) 2025-02-24 06:33:22 +00:00
_DV Even More Skia Tweaks (#4355) 2025-09-11 06:02:48 +00:00
_EE feat: ipcs now have dynamic power draw based off movement speed (#3917) 2025-06-23 08:51:09 +02:00
_Goobstation Adds Skia (σκιά, shade) as a Midround Antagonist (#4152) 2025-09-01 08:46:23 +00:00
_Impstation Impstation Port - #2575 And #2351 (#3845) 2025-06-12 20:55:35 +02:00
_NF Port Frontier plant analyzer (#4061) 2025-07-23 14:52:18 +01:00
_RMC14 Skia Tweaks + Removes Nightvision form Lathes (#4308) 2025-09-07 08:11:07 +00:00
_Shitmed fix: make advanced operating table advanced (#4170) 2025-08-11 13:57:42 +00:00
_White/Standing Remove serverside StandingStateSystem (#35999) 2025-03-23 16:59:07 +00:00
Content.Shared.csproj Remove some wayward folder includes in the `csproj` (#31244) 2024-08-27 00:37:51 +01:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00