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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
15 lines
357 B
C#
15 lines
357 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Electrocution
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{
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[RegisterComponent]
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public class RandomInsulationComponent : Component
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{
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public override string Name => "RandomInsulation";
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[DataField("list")]
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public readonly float[] List = { 0f };
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}
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}
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