Delta-v/Content.Shared/Flash/Components/FlashComponent.cs

37 lines
1.1 KiB
C#

using Content.Shared.Flash;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Flash.Components
{
[RegisterComponent, NetworkedComponent, Access(typeof(SharedFlashSystem))]
public sealed partial class FlashComponent : Component
{
[DataField("duration")]
[ViewVariables(VVAccess.ReadWrite)]
public int FlashDuration { get; set; } = 5000;
[DataField("range")]
[ViewVariables(VVAccess.ReadWrite)]
public float Range { get; set; } = 7f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("aoeFlashDuration")]
public int AoeFlashDuration { get; set; } = 2000;
[DataField("slowTo")]
[ViewVariables(VVAccess.ReadWrite)]
public float SlowTo { get; set; } = 0.5f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sound")]
public SoundSpecifier Sound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/flash.ogg")
{
Params = AudioParams.Default.WithVolume(1f).WithMaxDistance(3f)
};
public bool Flashing;
}
}