29 lines
981 B
C#
29 lines
981 B
C#
using Content.Shared.Body.Systems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Whitelist;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Body.Components;
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[RegisterComponent, NetworkedComponent, Access(typeof(StomachSystem))]
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public sealed partial class StomachComponent : Component
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{
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/// <summary>
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/// The solution inside of this stomach
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/// </summary>
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[ViewVariables]
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public Entity<SolutionComponent>? Solution;
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/// <summary>
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/// A whitelist for what special-digestible-required foods this stomach is capable of eating.
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/// </summary>
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[DataField]
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public EntityWhitelist? SpecialDigestible = null;
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/// <summary>
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/// Controls whitelist behavior. If true, this stomach can digest <i>only</i> food that passes the whitelist. If false, it can digest normal food <i>and</i> any food that passes the whitelist.
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/// </summary>
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[DataField]
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public bool IsSpecialDigestibleExclusive = true;
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}
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