Files
Delta-v/Content.IntegrationTests/Tests/GameObjects/Components/Mobs/AlertsComponentTests.cs
T
CorynandJanet Blackquill 1f8afb9ba6 Nubody (1/3) - Ipc removal (#5840)
* Reapply "Nubody Merge" (#5807)

This reverts commit d62f7cef10.

* Revert "Nubody Merge (#5670)"

This reverts commit b465cfb3fd.

* Revert "IPC fibers (#4968)"

This reverts commit c2b42211f0.

* Revert "IPC Polymorph fix (#4545)"

This reverts commit fa03d8c655.

* Revert "fix IPC not having humanoid emotes (#4445)"

This reverts commit 216fdf999f.

* Revert "ipc heat/cold (#4306)"

This reverts commit fafd5cf816.

* Revert "ipc cables (#4283)"

This reverts commit 54958039a1.

* Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)"

This reverts commit 71e8b7e64b.

* Revert "fix ipcs not being able to disarm (#3374)"

This reverts commit 764c4dcf54.

* Revert "make steel heal caustic for ipcs (#3206)"

This reverts commit 450ac82550.

* Revert "add missing ipc survival boxes (#3065)"

This reverts commit 888c9cdb00.

* Revert "make borgs use ipc repairing (#3064)"

This reverts commit f77a49dd0b.

* Revert "added ipc plushie (batteries not included) (#3023)"

This reverts commit 743cdbb606.

* Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)"

This reverts commit 7220643531.

* Revert "Tweak IPCs (#2979)"

This reverts commit 98b47476de.

* Revert "fix nukies ipc test fail (#2957)"

This reverts commit 4a1acbf863.

* Revert "fix ipc nukies not getting comms (#2884)"

This reverts commit 8a2254770e.

* Revert "fix ipc encryption key mispredict (#2879)"

This reverts commit f08726efc1.

* remove oil

* Revert "Merge pull request #2800 from Spielern/port-ipc"

This reverts commit 822fa4312c, reversing
changes made to fe4c23c702.

* Remove and Fix rest of IPC Hangons causing crashes

* Integration test Errors

* Expand migration file with removed IPC stuff

* IPC Leg was found and migrated to naught

* motorkinds need to inherit an actual species base

* forgot the alerts

* irrelevant coscult code

* excess casualties

---------

Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2026-05-19 18:53:01 -04:00

115 lines
4.6 KiB
C#

using System.Linq;
using Content.Client.UserInterface.Systems.Alerts.Controls;
using Content.Client.UserInterface.Systems.Alerts.Widgets;
using Content.Shared.Alert;
using Robust.Client.UserInterface;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
{
[TestFixture]
[TestOf(typeof(AlertsComponent))]
public sealed class AlertsComponentTests
{
[Test]
public async Task AlertsTest()
{
await using var pair = await PoolManager.GetServerClient(new PoolSettings
{
Connected = true,
DummyTicker = false
});
var server = pair.Server;
var client = pair.Client;
var clientUIMgr = client.ResolveDependency<IUserInterfaceManager>();
var clientEntManager = client.ResolveDependency<IEntityManager>();
var entManager = server.ResolveDependency<IEntityManager>();
var serverPlayerManager = server.ResolveDependency<IPlayerManager>();
var alertsSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<AlertsSystem>();
EntityUid playerUid = default;
await server.WaitAssertion(() =>
{
playerUid = serverPlayerManager.Sessions.Single().AttachedEntity.GetValueOrDefault();
#pragma warning disable NUnit2045 // Interdependent assertions.
Assert.That(playerUid, Is.Not.EqualTo(default(EntityUid)));
// Making sure it exists
Assert.That(entManager.HasComponent<AlertsComponent>(playerUid));
#pragma warning restore NUnit2045
var alerts = alertsSystem.GetActiveAlerts(playerUid);
Assert.That(alerts, Is.Not.Null);
var alertCount = alerts.Count;
alertsSystem.ShowAlert(playerUid, "Debug1");
alertsSystem.ShowAlert(playerUid, "Debug2");
Assert.That(alerts, Has.Count.EqualTo(alertCount + 2));
});
await pair.RunTicksSync(5);
AlertsUI clientAlertsUI = default;
await client.WaitAssertion(() =>
{
var local = client.Session;
Assert.That(local, Is.Not.Null);
var controlled = local.AttachedEntity;
#pragma warning disable NUnit2045 // Interdependent assertions.
Assert.That(controlled, Is.Not.Null);
// Making sure it exists
Assert.That(clientEntManager.HasComponent<AlertsComponent>(controlled.Value));
#pragma warning restore Nunit2045
// find the alertsui
clientAlertsUI = FindAlertsUI(clientUIMgr.ActiveScreen);
Assert.That(clientAlertsUI, Is.Not.Null);
static AlertsUI FindAlertsUI(Control control)
{
if (control is AlertsUI alertUI)
return alertUI;
foreach (var child in control.Children)
{
var found = FindAlertsUI(child);
if (found != null)
return found;
}
return null;
}
// we should be seeing 3 alerts - our health, and the 2 debug alerts, in a specific order.
Assert.That(clientAlertsUI.AlertContainer.ChildCount, Is.GreaterThanOrEqualTo(3));
var alertControls = clientAlertsUI.AlertContainer.Children.Select(c => (AlertControl) c);
var alertIDs = alertControls.Select(ac => ac.Alert.ID).ToArray();
var expectedIDs = new[] { "HumanHealth", "Debug1", "Debug2" };
Assert.That(alertIDs, Is.SupersetOf(expectedIDs));
});
await server.WaitAssertion(() =>
{
alertsSystem.ClearAlert(playerUid, "Debug1");
});
await pair.RunTicksSync(5);
await client.WaitAssertion(() =>
{
// we should be seeing 2 alerts now because one was cleared
Assert.That(clientAlertsUI.AlertContainer.ChildCount, Is.GreaterThanOrEqualTo(2));
var alertControls = clientAlertsUI.AlertContainer.Children.Select(c => (AlertControl) c);
var alertIDs = alertControls.Select(ac => ac.Alert.ID).ToArray();
var expectedIDs = new[] { "HumanHealth", "Debug2" };
Assert.That(alertIDs, Is.SupersetOf(expectedIDs));
});
await pair.CleanReturnAsync();
}
}
}