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* Reapply "Nubody Merge" (#5807) This reverts commitd62f7cef10. * Revert "Nubody Merge (#5670)" This reverts commitb465cfb3fd. * Revert "IPC fibers (#4968)" This reverts commitc2b42211f0. * Revert "IPC Polymorph fix (#4545)" This reverts commitfa03d8c655. * Revert "fix IPC not having humanoid emotes (#4445)" This reverts commit216fdf999f. * Revert "ipc heat/cold (#4306)" This reverts commitfafd5cf816. * Revert "ipc cables (#4283)" This reverts commit54958039a1. * Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)" This reverts commit71e8b7e64b. * Revert "fix ipcs not being able to disarm (#3374)" This reverts commit764c4dcf54. * Revert "make steel heal caustic for ipcs (#3206)" This reverts commit450ac82550. * Revert "add missing ipc survival boxes (#3065)" This reverts commit888c9cdb00. * Revert "make borgs use ipc repairing (#3064)" This reverts commitf77a49dd0b. * Revert "added ipc plushie (batteries not included) (#3023)" This reverts commit743cdbb606. * Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)" This reverts commit7220643531. * Revert "Tweak IPCs (#2979)" This reverts commit98b47476de. * Revert "fix nukies ipc test fail (#2957)" This reverts commit4a1acbf863. * Revert "fix ipc nukies not getting comms (#2884)" This reverts commit8a2254770e. * Revert "fix ipc encryption key mispredict (#2879)" This reverts commitf08726efc1. * remove oil * Revert "Merge pull request #2800 from Spielern/port-ipc" This reverts commit822fa4312c, reversing changes made tofe4c23c702. * Remove and Fix rest of IPC Hangons causing crashes * Integration test Errors * Expand migration file with removed IPC stuff * IPC Leg was found and migrated to naught * motorkinds need to inherit an actual species base * forgot the alerts * irrelevant coscult code * excess casualties --------- Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
115 lines
4.6 KiB
C#
115 lines
4.6 KiB
C#
using System.Linq;
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using Content.Client.UserInterface.Systems.Alerts.Controls;
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using Content.Client.UserInterface.Systems.Alerts.Widgets;
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using Content.Shared.Alert;
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using Robust.Client.UserInterface;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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{
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[TestFixture]
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[TestOf(typeof(AlertsComponent))]
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public sealed class AlertsComponentTests
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{
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[Test]
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public async Task AlertsTest()
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{
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await using var pair = await PoolManager.GetServerClient(new PoolSettings
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{
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Connected = true,
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DummyTicker = false
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});
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var server = pair.Server;
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var client = pair.Client;
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var clientUIMgr = client.ResolveDependency<IUserInterfaceManager>();
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var clientEntManager = client.ResolveDependency<IEntityManager>();
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var entManager = server.ResolveDependency<IEntityManager>();
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var serverPlayerManager = server.ResolveDependency<IPlayerManager>();
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var alertsSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<AlertsSystem>();
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EntityUid playerUid = default;
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await server.WaitAssertion(() =>
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{
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playerUid = serverPlayerManager.Sessions.Single().AttachedEntity.GetValueOrDefault();
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#pragma warning disable NUnit2045 // Interdependent assertions.
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Assert.That(playerUid, Is.Not.EqualTo(default(EntityUid)));
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// Making sure it exists
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Assert.That(entManager.HasComponent<AlertsComponent>(playerUid));
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#pragma warning restore NUnit2045
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var alerts = alertsSystem.GetActiveAlerts(playerUid);
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Assert.That(alerts, Is.Not.Null);
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var alertCount = alerts.Count;
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alertsSystem.ShowAlert(playerUid, "Debug1");
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alertsSystem.ShowAlert(playerUid, "Debug2");
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Assert.That(alerts, Has.Count.EqualTo(alertCount + 2));
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});
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await pair.RunTicksSync(5);
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AlertsUI clientAlertsUI = default;
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await client.WaitAssertion(() =>
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{
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var local = client.Session;
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Assert.That(local, Is.Not.Null);
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var controlled = local.AttachedEntity;
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#pragma warning disable NUnit2045 // Interdependent assertions.
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Assert.That(controlled, Is.Not.Null);
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// Making sure it exists
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Assert.That(clientEntManager.HasComponent<AlertsComponent>(controlled.Value));
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#pragma warning restore Nunit2045
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// find the alertsui
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clientAlertsUI = FindAlertsUI(clientUIMgr.ActiveScreen);
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Assert.That(clientAlertsUI, Is.Not.Null);
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static AlertsUI FindAlertsUI(Control control)
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{
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if (control is AlertsUI alertUI)
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return alertUI;
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foreach (var child in control.Children)
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{
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var found = FindAlertsUI(child);
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if (found != null)
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return found;
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}
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return null;
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}
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// we should be seeing 3 alerts - our health, and the 2 debug alerts, in a specific order.
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Assert.That(clientAlertsUI.AlertContainer.ChildCount, Is.GreaterThanOrEqualTo(3));
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var alertControls = clientAlertsUI.AlertContainer.Children.Select(c => (AlertControl) c);
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var alertIDs = alertControls.Select(ac => ac.Alert.ID).ToArray();
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var expectedIDs = new[] { "HumanHealth", "Debug1", "Debug2" };
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Assert.That(alertIDs, Is.SupersetOf(expectedIDs));
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});
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await server.WaitAssertion(() =>
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{
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alertsSystem.ClearAlert(playerUid, "Debug1");
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});
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await pair.RunTicksSync(5);
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await client.WaitAssertion(() =>
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{
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// we should be seeing 2 alerts now because one was cleared
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Assert.That(clientAlertsUI.AlertContainer.ChildCount, Is.GreaterThanOrEqualTo(2));
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var alertControls = clientAlertsUI.AlertContainer.Children.Select(c => (AlertControl) c);
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var alertIDs = alertControls.Select(ac => ac.Alert.ID).ToArray();
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var expectedIDs = new[] { "HumanHealth", "Debug2" };
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Assert.That(alertIDs, Is.SupersetOf(expectedIDs));
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});
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await pair.CleanReturnAsync();
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}
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}
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}
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