Delta-v/Content.Client/GameObjects/Components/Nutrition/DrinkFoodVisualizer.cs

47 lines
1.4 KiB
C#

using Content.Shared.GameObjects.Components.Nutrition;
using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Nutrition
{
[UsedImplicitly]
public sealed class DrinkFoodVisualizer : AppearanceVisualizer
{
private int _steps;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
_steps = node.GetNode("steps").AsInt();
}
public override void OnChangeData(AppearanceComponent component)
{
if(!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite))
{
return;
};
if (!component.TryGetData<float>(SharedFoodComponent.FoodVisuals.MaxUses, out var maxUses))
{
return;
}
if (component.TryGetData<float>(SharedFoodComponent.FoodVisuals.Visual, out var usesLeft))
{
var step = ContentHelpers.RoundToLevels(usesLeft, maxUses, _steps);
sprite.LayerSetState(0, $"icon-{step}");
}
else
{
sprite.LayerSetState(0, "icon-0");
}
}
}
}