Delta-v/Content.Server/AI/Utility/BehaviorSets/SpirateBehaviorSet.cs

22 lines
678 B
C#

using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.ExpandableActions.Combat.Melee;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.Utility.BehaviorSets
{
public sealed class SpirateBehaviorSet : BehaviorSet
{
public SpirateBehaviorSet(IEntity owner) : base(owner)
{
Actions = new IAiUtility[]
{
// TODO: Reload Ballistic
// TODO: Ideally long-term we should just store the weapons in backpack
new EquipMeleeExp(),
new PickUpMeleeWeaponExp(),
new MeleeAttackNearbyExp(),
};
}
}
}