Delta-v/Content.Server/Chemistry/TileReactions/CleanTileReaction.cs

40 lines
1.2 KiB
C#

using Content.Server.GameObjects.Components;
using Content.Server.Utility;
using Content.Shared.Chemistry;
using Content.Shared.Interfaces.Chemistry;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using System.Linq;
namespace Content.Server.Chemistry.TileReactions
{
public class CleanTileReaction : ITileReaction
{
void IExposeData.ExposeData(ObjectSerializer serializer)
{
}
ReagentUnit ITileReaction.TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume)
{
var entities = tile.GetEntitiesInTileFast().ToArray();
var amount = ReagentUnit.Zero;
foreach (var entity in entities)
{
if (entity.TryGetComponent(out CleanableComponent cleanable))
{
var next = amount + cleanable.CleanAmount;
// Nothing left?
if (reactVolume < next)
break;
amount = next;
entity.Delete();
}
}
return amount;
}
}
}