Delta-v/Content.Shared/GameObjects/EntitySystems
DrSmugleaf 6b4a39006e
Make mechanism behaviors properly update, fix eating and drinking (#2472)
* Make mechanisms properly update and fix eating and drinking

* Remove outdated component ignores

* Fix nullable error

* Fix mechanism behavior events

* Remove unnecessary code
2020-11-02 11:37:37 +01:00
..
Atmos Rename usages of collidable to physics (#2230) 2020-10-11 16:36:58 +02:00
ActSystem.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
ActionBlockerSystem.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
EffectBlockerSystem.cs Emergent Sanitation Gameplay (#1378) 2020-07-11 23:49:54 +02:00
ExamineSystemShared.cs Make InRangeUnoccluded methods consistent (#2420) 2020-10-29 19:55:27 +11:00
MechanismSystem.cs Make mechanism behaviors properly update, fix eating and drinking (#2472) 2020-11-02 11:37:37 +01:00
SharedCombatModeSystem.cs Fix NRE in SharedCombatModeSystem when session doesn't have an attached entity. 2020-10-12 12:42:49 +02:00
SharedConstructionSystem.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
SharedDisposalUnitSystem.cs Disposal mailing (#2194) 2020-10-30 01:16:26 +01:00
SharedInteractionSystem.cs Fix ignoreInsideBlocker not working correctly for inRangeUnobstructed and inRangeUnoccluded (#2417) 2020-10-28 13:04:29 +01:00
SharedMoverSystem.cs Gravity fixes (#2272) 2020-10-16 15:29:29 +02:00
SharedPullingSystem.cs Fix being able to pull multiple entities at once (#2398) 2020-10-26 18:15:19 +01:00
SharedStandingStateSystem.cs Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
SlipperySystem.cs IComponentManager API changes. 2020-07-29 15:49:44 -07:00