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Pull
Add pulling rotating the pulled entity ( #2449 )
2020-10-30 01:05:28 +01:00
BulletController.cs
Rename usages of collidable to physics ( #2230 )
2020-10-11 16:36:58 +02:00
ClimbController.cs
Fix for climb jank ( #1803 )
2020-08-19 17:21:15 -07:00
CollisionGroup.cs
Singularity, Particle Accelerator & Radiation Collectors ( #2169 )
2020-10-28 19:19:47 +01:00
ContainmentFieldCollisionController.cs
Singularity, Particle Accelerator & Radiation Collectors ( #2169 )
2020-10-28 19:19:47 +01:00
ContainmentFieldRepellController.cs
Singularity, Particle Accelerator & Radiation Collectors ( #2169 )
2020-10-28 19:19:47 +01:00
ConveyedController.cs
Fix conveyors changing speed depending on the tick rate ( #2424 )
2020-10-29 19:53:31 +11:00
FrictionController.cs
Singularity, Particle Accelerator & Radiation Collectors ( #2169 )
2020-10-28 19:19:47 +01:00
MoverController.cs
Add IEntity.IsWeightless extension method ( #2255 )
2020-10-14 22:37:25 +02:00
ShuttleController.cs
Rename usages of collidable to physics ( #2230 )
2020-10-11 16:36:58 +02:00
SingularityController.cs
Singularity, Particle Accelerator & Radiation Collectors ( #2169 )
2020-10-28 19:19:47 +01:00
SingularityPullController.cs
Singularity, Particle Accelerator & Radiation Collectors ( #2169 )
2020-10-28 19:19:47 +01:00
SlipController.cs
Fix throwing knockback when weightless ( #2369 )
2020-10-30 01:06:51 +01:00
ThrowKnockbackController.cs
Fix throwing knockback when weightless ( #2369 )
2020-10-30 01:06:51 +01:00
ThrownController.cs
Rename usages of collidable to physics ( #2230 )
2020-10-11 16:36:58 +02:00
VaporController.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00