70 lines
2.3 KiB
C#
70 lines
2.3 KiB
C#
using System;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Preferences.Appearance
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{
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[Serializable, NetSerializable]
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public enum HumanoidVisualLayers
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{
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Hair,
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FacialHair,
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Chest,
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Head,
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Eyes,
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RArm,
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LArm,
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RHand,
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LHand,
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RLeg,
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LLeg,
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RFoot,
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LFoot,
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Handcuffs,
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StencilMask,
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Fire,
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}
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public static class HumanoidVisualLayersExtension
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{
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public static HumanoidVisualLayers? ToHumanoidLayer(this IBodyPart part)
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{
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return part.PartType switch
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{
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BodyPartType.Other => null,
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BodyPartType.Torso => HumanoidVisualLayers.Chest,
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BodyPartType.Head => HumanoidVisualLayers.Head,
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BodyPartType.Arm => part.Symmetry switch
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{
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BodyPartSymmetry.None => null,
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BodyPartSymmetry.Left => HumanoidVisualLayers.LArm,
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BodyPartSymmetry.Right => HumanoidVisualLayers.RArm,
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_ => throw new ArgumentOutOfRangeException()
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},
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BodyPartType.Hand => part.Symmetry switch
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{
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BodyPartSymmetry.None => null,
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BodyPartSymmetry.Left => HumanoidVisualLayers.LHand,
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BodyPartSymmetry.Right => HumanoidVisualLayers.RHand,
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_ => throw new ArgumentOutOfRangeException()
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},
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BodyPartType.Leg => part.Symmetry switch
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{
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BodyPartSymmetry.None => null,
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BodyPartSymmetry.Left => HumanoidVisualLayers.LLeg,
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BodyPartSymmetry.Right => HumanoidVisualLayers.RLeg,
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_ => throw new ArgumentOutOfRangeException()
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},
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BodyPartType.Foot => part.Symmetry switch
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{
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BodyPartSymmetry.None => null,
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BodyPartSymmetry.Left => HumanoidVisualLayers.LFoot,
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BodyPartSymmetry.Right => HumanoidVisualLayers.RFoot,
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_ => throw new ArgumentOutOfRangeException()
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},
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_ => throw new ArgumentOutOfRangeException()
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};
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}
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}
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}
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