..
AI
Removes the last use of EntitySystem.EntitySystemManager in content.
2021-11-16 20:25:28 -08:00
AME
Fix AME parts being rotated
2021-11-18 16:53:45 -07:00
Access
Cargo: pizza & bureaucracy ( #5123 )
2021-11-11 00:15:23 +11:00
Act
Refactors stunnable to be ECS. ( #4819 )
2021-10-10 12:47:26 +02:00
Actions
misc change for pvs
2021-11-20 12:35:22 +01:00
Administration
Ghost roles create new minds, better tracking of roles at round end screen ( #5175 )
2021-11-15 11:14:34 -07:00
Advertise
Adds a bool ( #5372 )
2021-11-18 23:36:25 -07:00
Advertisements
Remove field: from DataField attributes ( #3932 )
2021-05-04 15:37:16 +02:00
Afk
Add AFK tracking system.
2021-07-22 23:20:57 +02:00
Alert
ActionBlocker CanInteract uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
Animals
Adds cow milking ( #5293 )
2021-11-14 17:33:16 +01:00
Announcements
Makes announcements a +ADMIN command instead of a +FUN command. ( #4815 )
2021-10-09 18:36:52 +02:00
Arcade
Block Game Ghosts ( #5321 )
2021-11-13 21:43:54 +01:00
Armor
Armor ( #4934 )
2021-10-18 16:24:37 -07:00
Atmos
Fix thermoregulation + rebalance/refactor FlammableComponent ( #5406 )
2021-11-19 17:54:01 +01:00
Audio
whoops
2021-09-29 17:34:34 -07:00
BarSign
Fixes bar sign not changing due to wrong conditional.
2021-10-01 12:28:52 +02:00
Body
Adds metabolism effects to pretty much every chem already in the game ( #5349 )
2021-11-20 16:47:53 -07:00
Botany
Metabolism tweaks / metabolism 4.0 ( #5246 )
2021-11-10 11:11:28 +01:00
Bql
oh god it's BQL time ( #5050 )
2021-10-31 21:14:44 +01:00
Buckle
ActionBlocker CanInteract uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
CPUJob /JobQueues
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Cabinet
Rejigging Item slots ( #4933 )
2021-11-19 22:26:01 -07:00
Camera
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Cargo
Rejigging Item slots ( #4933 )
2021-11-19 22:26:01 -07:00
CharacterAppearance
Moves HumanoidAppearanceComponent to ECS ( #4855 )
2021-10-17 00:28:02 +02:00
CharacterInfo
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Chat
Adds a bool ( #5372 )
2021-11-18 23:36:25 -07:00
Chemistry
Adds metabolism effects to pretty much every chem already in the game ( #5349 )
2021-11-20 16:47:53 -07:00
Cleanable
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00
Climbing
Have medical scanners and cloning pods be 'climbed upon' on exit. ( #5408 )
2021-11-19 18:03:09 -07:00
Cloning
Have medical scanners and cloning pods be 'climbed upon' on exit. ( #5408 )
2021-11-19 18:03:09 -07:00
Clothing
Remove IMoveSpeedModifier in favor of events ( #5212 )
2021-11-08 16:17:35 +11:00
CombatMode
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Commands
ForAll command! ( #4982 )
2021-10-23 19:15:40 +02:00
Communications
Added classic announcement sound to announcements ( #4504 )
2021-08-21 05:19:39 +00:00
Computer
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Configurable
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Connection
Soft player cap that lets in only admins. ( #5227 )
2021-11-09 10:44:39 +01:00
Construction
Remove some warnings ( #5391 )
2021-11-18 16:46:35 -07:00
Containers
ChemMaster/Chemistry Dispenser constructability, fixed edition ( #5125 )
2021-11-02 10:04:07 +01:00
Conveyor
Fix storage closing bounds on rotated grids ( #5033 )
2021-10-27 10:27:25 +02:00
Cooldown
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Coordinates /Helpers
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Crayon
Crayon fix ( #4848 )
2021-10-12 23:56:35 -07:00
Cuffs
Fixes the infinite cuff glitch. ( #5241 )
2021-11-09 20:13:32 +01:00
Damage
GodMode code uses EntityUid
2021-11-09 12:20:02 +01:00
Database
Merge player database models ( #5267 )
2021-11-11 17:54:02 +01:00
Destructible
Remove most IEntity usages from explosions ( #5240 )
2021-11-09 21:24:35 +01:00
DeviceNetwork
Apc device network and apc based light switch ( #4908 )
2021-10-23 16:23:19 -07:00
Dice
Popup ECS Refactor ( #4692 )
2021-09-26 15:18:45 +02:00
Disposal
Remove some warnings ( #5391 )
2021-11-18 16:46:35 -07:00
DoAfter
Replace all ITransformComponent by TransformComponent
2021-11-08 12:37:32 +01:00
Doors
Fix airlock lights ( #5334 )
2021-11-14 18:51:02 +01:00
EUI
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Electrocution
Remove some warnings ( #5391 )
2021-11-18 16:46:35 -07:00
Engineering
Update StackSystem to use Resolves. ( #4664 )
2021-09-20 13:39:05 +02:00
EntityList
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Entry
Makes map vote and roundstart smart about player count. ( #5418 )
2021-11-20 11:32:07 -07:00
Examine
Removed old Loc.GetString() use instances ( #4155 )
2021-06-21 02:13:54 +02:00
Explosion
Fix infinite loop In explosions ( #5330 )
2021-11-14 12:19:41 +01:00
Extinguisher
ActionBlocker CanInteract uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
Flash
Replace all ITransformComponent by TransformComponent
2021-11-08 12:37:32 +01:00
Fluids
ActionBlocker CanInteract uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
Friction
Increase MoverController performance ( #4448 )
2021-08-15 14:03:08 +10:00
GameTicking
Makes map vote and roundstart smart about player count. ( #5418 )
2021-11-20 11:32:07 -07:00
Ghost
Ghost roles create new minds, better tracking of roles at round end screen ( #5175 )
2021-11-15 11:14:34 -07:00
Gravity
Gravity generator rewrite ( #4828 )
2021-11-02 11:12:55 +11:00
Hands
StackSystem uses EntityUid for Split and Spawn
2021-11-09 15:35:03 +01:00
Headset
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Holiday
Raise HolidaysRefreshedEvent when holidays are disabled.
2021-09-29 12:57:37 +02:00
IP
DB QOL stuff, but not breaking the migrations now ( #5086 )
2021-10-31 15:18:01 +01:00
Instruments
ActionBlocker CanInteract uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
Interaction
RangedInteractEvent uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
Inventory
Severely nerf fires and severely buff fire protection ( #5396 )
2021-11-18 23:08:30 -07:00
IoC
Makes map vote and roundstart smart about player count. ( #5418 )
2021-11-20 11:32:07 -07:00
Items
Refactor Context Menus and make them use XAML & stylesheets ( #4768 )
2021-10-27 22:21:19 -07:00
Jittering
Adds jittering. ( #4809 )
2021-10-09 17:30:04 +02:00
Jobs
Turns HolidayManager into an entity system, HolidaySystem.
2021-09-29 12:56:10 +02:00
Kitchen
Remove IMobStateComponent ( #5220 )
2021-11-08 15:11:58 +01:00
Labels /Label
Rejigging Item slots ( #4933 )
2021-11-19 22:26:01 -07:00
Lathe
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Light
ActionBlocker CanInteract uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
Lock
Fix emitter lock toggle ( #5066 )
2021-10-28 13:29:19 +02:00
MachineLinking
Remove most IEntity usages from explosions ( #5240 )
2021-11-09 21:24:35 +01:00
Maps
Makes map vote and roundstart smart about player count. ( #5418 )
2021-11-20 11:32:07 -07:00
Materials
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Medical
Have medical scanners and cloning pods be 'climbed upon' on exit. ( #5408 )
2021-11-19 18:03:09 -07:00
Mind
Ghost roles create new minds, better tracking of roles at round end screen ( #5175 )
2021-11-15 11:14:34 -07:00
Mining /Components
ECS damageable ( #4529 )
2021-09-14 10:07:37 -07:00
MoMMI
Move some files out of Content.Shared root because I forgot ( #4182 )
2021-06-13 22:52:40 +10:00
MobState /States
MobStates use EntityUid
2021-11-09 12:15:12 +01:00
Module
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Morgue
Cargo: pizza & bureaucracy ( #5123 )
2021-11-11 00:15:23 +11:00
Movement
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
NodeContainer
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Nuke
Rejigging Item slots ( #4933 )
2021-11-19 22:26:01 -07:00
Nutrition
Convert StomachBehavior to a component/system + rejig body namespaces ( #5249 )
2021-11-11 16:10:57 -07:00
Objectives
Ghost roles create new minds, better tracking of roles at round end screen ( #5175 )
2021-11-15 11:14:34 -07:00
PAI
Stop pAIs from being able to wipe each other/do other odd things, pAIs name themselves after their owners ( #5160 )
2021-11-04 15:29:16 -07:00
PDA
Rejigging Item slots ( #4933 )
2021-11-19 22:26:01 -07:00
Paper
Add barebone nuke ( #5242 )
2021-11-11 12:29:11 +11:00
ParticleAccelerator
ActionBlocker CanInteract uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
Physics /Controllers
Cache ConveyorSystem
2021-11-13 14:40:10 +11:00
Pinpointer
EntityWhitelist uses EntityUid
2021-11-09 13:08:09 +01:00
Plants
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Players
Ghost roles create new minds, better tracking of roles at round end screen ( #5175 )
2021-11-15 11:14:34 -07:00
PneumaticCannon
Fix pneumatic cannon audio location ( #5370 )
2021-11-16 14:05:19 -07:00
Pointing
Remove some warnings ( #5391 )
2021-11-18 16:46:35 -07:00
Popups
PopupSystem now uses Filter methods for getting players from entities. ( #4751 )
2021-10-03 16:15:15 +02:00
Power
Stop BatterySystem from iterating over every battery just to recharge micro-reactors ( #5393 )
2021-11-18 20:02:17 +01:00
PowerCell
Remove most IEntity usages from explosions ( #5240 )
2021-11-09 21:24:35 +01:00
Preferences /Managers
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Projectiles
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
Pulling
ECS verbs and update context menu ( #4594 )
2021-10-04 20:29:03 -07:00
RCD
Fix RCDs on space somewhat - space-wizards/space-station-14#4742 compatibility edition ( #4878 )
2021-10-25 14:33:49 +11:00
Radiation
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Radio
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Recycling
Popup ECS Refactor ( #4692 )
2021-09-26 15:18:45 +02:00
Repairable
Makes tools and welders ECS, add ToolQualityPrototype. ( #4741 )
2021-10-07 13:01:27 +02:00
Research
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
Roles
Convert sus events to eventbus ( #5044 )
2021-10-27 10:53:10 +02:00
Rotatable
Flipping fixes (ensuring unanchored, rotation preservation) ( #5296 )
2021-11-13 12:54:03 +11:00
RoundEnd
Admin shuttle call button ( #4859 )
2021-10-13 10:15:28 -07:00
Sandbox
Rejigging Item slots ( #4933 )
2021-11-19 22:26:01 -07:00
Security
Fix deployable barrier light toggle ( #4739 )
2021-10-02 16:53:20 +02:00
Shuttles
Maps docking airlocks onto saltern ( #5279 )
2021-11-13 12:46:27 +11:00
Singularity
Fix containment fields finding one another ( #5094 )
2021-10-31 14:39:36 +01:00
Slippery
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
Solar
Solar panel optimizations ( #5392 )
2021-11-18 09:45:50 -07:00
Sound
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
Spawners
Add linter support for TimedSpawnerComponent, fix linter errors.
2021-10-14 11:09:26 +02:00
Speech
ChatManager ChatTransform uses EntityUid
2021-11-09 11:30:59 +01:00
Sprite /Components
Engine Entity Anchoring Changes ( #4195 )
2021-06-19 19:41:26 -07:00
Stack
my bad
2021-11-10 18:28:13 +01:00
StationEvents
Make radiation storms occur at least somewhat near the station (Revision 3: LocalBounds) ( #4745 )
2021-10-03 18:26:45 -07:00
Storage
Stop Item EntityStorages being able to eat people ( #5268 )
2021-11-11 23:56:38 +11:00
Strip
ActionBlocker CanInteract uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
Stunnable
ActionBlocker CanInteract uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
Suspicion
Remove IMobStateComponent ( #5220 )
2021-11-08 15:11:58 +01:00
Tabletop
ActionBlocker CanInteract uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
Temperature
Severely nerf fires and severely buff fire protection ( #5396 )
2021-11-18 23:08:30 -07:00
Throwing
Remove IMobStateComponent ( #5220 )
2021-11-08 15:11:58 +01:00
Tiles
Update StackSystem to use Resolves. ( #4664 )
2021-09-20 13:39:05 +02:00
Toilet
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Tools
Replace all ITransformComponent by TransformComponent
2021-11-08 12:37:32 +01:00
Traitor
Remove IHandsComponent and ISharedHandsComponent ( #5218 )
2021-11-08 15:08:24 +01:00
TraitorDeathMatch /Components
Telecrystals (and a bit more ECS) ( #4775 )
2021-10-08 12:26:42 +02:00
UserInterface
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Utility /Commands
Add "echo" command ( #5331 )
2021-11-14 17:29:07 +01:00
VendingMachines
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Verbs
Remove some warnings ( #5391 )
2021-11-18 16:46:35 -07:00
Visible
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Voting
Makes map vote and roundstart smart about player count. ( #5418 )
2021-11-20 11:32:07 -07:00
Warps
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Weapon
Convert StomachBehavior to a component/system + rejig body namespaces ( #5249 )
2021-11-11 16:10:57 -07:00
Wieldable
ECS verbs and update context menu ( #4594 )
2021-10-04 20:29:03 -07:00
Window
Adds generic damage visualizer to the game ( #4893 )
2021-10-29 10:04:24 +02:00
WireHacking
Nerf hacking speed ( #5264 )
2021-11-11 10:48:12 +01:00
AssemblyInfo.cs
Fix exception in ReagentPrototype caused by IMetabolizable ( #451 )
2019-11-23 21:55:31 +01:00
Content.Server.csproj
Update to .NET 6 and C# 10 ( #5233 )
2021-11-09 15:05:07 +01:00
Content.Server.csproj.DotSettings
Electrocution. ( #4958 )
2021-10-25 16:21:56 +02:00
Program.cs
Content.{Client,Server} are now Exes that can be ran.
2020-01-22 20:17:32 +01:00
app.config
Updates submodule ( #56 )
2018-04-12 23:56:43 +02:00