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* Increase SpawnAndDeleteAllEntitiesOnDifferentMaps test simulation time (#38901) wait longer * Reduce LevelOfParallelism to 2 for integration tests (#39566) less paralelliism * Fix Assumption of Nullable to have value (#41220) * Fix Potential Test Fail * Please the maintainer gods --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
8 lines
256 B
C#
8 lines
256 B
C#
namespace Content.Shared.Projectiles;
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/// <summary>
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/// Raised directed on an entity when it embeds into something.
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/// </summary>
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[ByRefEvent]
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public readonly record struct ProjectileEmbedEvent(EntityUid? Shooter, EntityUid? Weapon, EntityUid Embedded);
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