Delta-v/Content.Client/GameObjects/Components
Pieter-Jan Briers 195c16d800
Wire hacking is now fancy.
1. new UI
2. wires are correctly randomized.
3. wires layouts
are shared across machines in the same round.
2020-05-27 15:24:07 +02:00
..
Access Move access levels to prototypes. 2020-01-19 18:30:09 +01:00
Actor Update content repo and RobustToolbox 2020-04-20 10:36:02 +01:00
Cargo Implement Cargo Console (#413) 2019-11-22 01:37:14 +01:00
Chemistry Merge physics rewrite 2020-05-23 01:26:43 +02:00
Clothing Removed the `StateType` property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
Command Fix bug where comms console sometimes took a second to update after a countdown has started 2020-04-10 13:36:30 +02:00
Construction Remove redundancy 2020-04-20 12:57:05 +01:00
Doors #391 Done Lathe animations (#774) 2020-03-15 17:55:20 +01:00
Gravity Gravity (#841) 2020-05-02 16:02:52 +02:00
HUD/Inventory Update submodule, UI fixes. 2020-05-05 23:59:31 +02:00
IconSmoothing Remove TableParts, fix SmoothTile destruction bug (#918) 2020-05-17 16:04:44 +02:00
Instruments Remove useless log. 2020-05-21 20:19:05 +02:00
Interactable Refactor a bunch of stuff. 2020-05-19 14:17:48 +02:00
Items Remove server-side RefreshInHands, refresh them on component state update 2020-05-21 19:44:49 +02:00
Kitchen satiates abrahams hunger for microwave fixes 2020-05-22 17:22:42 -05:00
Markers Improve marker visualization for mapping. 2020-05-24 01:47:14 +02:00
MedicalScanner UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
Mobs Fix compile on full release. 2020-05-22 21:39:13 +02:00
Movement Add basic teleportation and portals (#269) 2019-07-19 10:09:33 +02:00
Nutrition Fix exception in drink food visualizer. 2020-04-25 14:40:57 +02:00
Observer Update content repo and RobustToolbox 2020-04-20 10:36:02 +01:00
Paper Paper and pen (#582) 2020-02-12 00:01:05 +01:00
Power Toolboxes Update (#985) 2020-05-24 18:56:19 +02:00
Research Adds working communications console that ends the round 2020-04-09 00:28:56 +02:00
Sound Add interaction checks to all interactions (#923) 2020-05-23 11:27:31 +02:00
Storage Secure lockers & locker welding. 2020-05-25 13:58:56 +02:00
Trigger Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247) 2019-06-07 13:15:20 +02:00
VendingMachines Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Weapons Update content repo and RobustToolbox 2020-04-20 10:36:02 +01:00
Wires Wire hacking is now fancy. 2020-05-27 15:24:07 +02:00
AnimationsTestComponent.cs Property animations test component. (#340) 2019-09-18 22:14:21 +02:00
ComputerVisualizer2D.cs Arcade prop. 2020-04-23 23:51:15 +02:00
DamageableComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
EmergencyLightComponent.cs TG locker sprites & prototypes. 2020-05-22 15:45:46 +02:00
HandheldLightComponent.cs Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception. 2020-02-09 02:28:47 -08:00
IItemStatus.cs Item status! 2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs Some YAML cleanup (#840) 2020-04-22 17:50:55 +02:00
LowWallComponent.cs Fix LowWallOverlay ID reference. 2020-04-24 02:12:29 +02:00
MagicMirrorBoundUserInterface.cs Re-organize style sheets and add StyleSpace. 2020-04-04 15:10:51 +02:00
ReinforcedWallComponent.cs Import proper reinforced wall sprites. 2020-04-25 12:10:43 +02:00
StackComponent.cs Move part of stack code to shared. 2020-04-12 01:15:16 +02:00
SubFloorHideComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
WindowComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00