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AI
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Add IResettingEntitySystem for entity systems that do resetting cleanup (#2257)
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2020-10-14 22:45:53 +02:00 |
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Atmos
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Add IResettingEntitySystem for entity systems that do resetting cleanup (#2257)
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2020-10-14 22:45:53 +02:00 |
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Click
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Add client pulling prediction (#2041)
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2020-10-16 20:35:09 +02:00 |
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DoAfter
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Data-oriented Construction System (#2152)
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2020-10-08 17:41:23 +02:00 |
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JobQueues
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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StationEvents
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Add IResettingEntitySystem for entity systems that do resetting cleanup (#2257)
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2020-10-14 22:45:53 +02:00 |
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AntimatterEngineSystem.cs
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Adds the antimatter engine (#1905)
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2020-08-29 13:05:44 +02:00 |
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AtmosExposedSystem.cs
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Adds FlammableComponent, humans can now catch on fire. (#2115)
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2020-09-22 15:40:04 +02:00 |
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AtmosphereSystem.cs
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Removes AtmosCooldown from TileAtmosphere, fixes various atmos issues (#2297)
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2020-10-19 14:50:16 +02:00 |
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BaseChargerSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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BatteryDischargerSystem.cs
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Server EntitySystem cleanup (#1617)
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2020-08-13 14:17:12 +02:00 |
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BatteryStorageSystem.cs
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Server EntitySystem cleanup (#1617)
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2020-08-13 14:17:12 +02:00 |
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BlockGameSystem.cs
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Nanotrasen Block Game is here (#2131)
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2020-09-26 15:25:22 +02:00 |
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BuckleSystem.cs
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Server EntitySystem cleanup (#1617)
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2020-08-13 14:17:12 +02:00 |
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CargoConsoleSystem.cs
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Refactored GalacticBankManager (#1089)
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2020-06-12 18:31:57 +02:00 |
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ChemistrySystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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ClimbSystem.cs
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Climbing changes (#2236)
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2020-10-11 17:12:46 +02:00 |
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CloningSystem.cs
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Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
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2020-09-13 14:23:52 +02:00 |
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CombatModeSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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ConstructionSystem.cs
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The construction system can now prevent recipes from being rotated.
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2020-10-12 14:22:31 +02:00 |
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ConveyorSystem.cs
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Server EntitySystem cleanup (#1617)
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2020-08-13 14:17:12 +02:00 |
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DisposableSystem.cs
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Server EntitySystem cleanup (#1617)
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2020-08-13 14:17:12 +02:00 |
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DoorSystem.cs
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Make doors event-based rather than EntityQuery based (#2195)
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2020-10-10 13:33:56 +02:00 |
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EmergencyLightSystem.cs
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Event-based emergency lights (#2217)
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2020-10-11 13:11:18 +02:00 |
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ExpendableLightSystem.cs
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Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
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2020-09-13 14:23:52 +02:00 |
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GasAnalyzerSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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GravitySystem.cs
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Adds a Visualizer for the Gravity Generator (#2277)
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2020-10-18 13:08:41 +02:00 |
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HandHeldLightSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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HandsSystem.cs
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Add client pulling prediction (#2041)
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2020-10-16 20:35:09 +02:00 |
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HeartSystem.cs
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Nerf gasping and reenable metabolism (#2261)
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2020-10-14 22:32:06 +02:00 |
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HungerSystem.cs
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Bodysystem and damagesystem rework (#1544)
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2020-08-16 16:42:42 -07:00 |
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InstrumentSystem.cs
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Server EntitySystem cleanup (#1617)
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2020-08-13 14:17:12 +02:00 |
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LatheSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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ListeningSystem.cs
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Headsets (#2023)
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2020-10-07 05:02:12 -07:00 |
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LungSystem.cs
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Nerf gasping and reenable metabolism (#2261)
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2020-10-14 22:32:06 +02:00 |
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MedicalScannerSystem.cs
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Add 'Scan DNA' function to medical scanner (#1783)
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2020-08-19 16:23:20 +02:00 |
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MeleeWeaponSystem.cs
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Click attack arcs no longer follow the player. Fixes #2079.
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2020-10-12 13:18:11 +02:00 |
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MetabolismSystem.cs
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Nerf gasping and reenable metabolism (#2261)
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2020-10-14 22:32:06 +02:00 |
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MicrowaveSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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MoverSystem.cs
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Gravity fixes (#2272)
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2020-10-16 15:29:29 +02:00 |
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NodeGroupSystem.cs
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Replace pragma warning 649 disable/restore with default!
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2020-08-24 14:10:28 +02:00 |
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PointingSystem.cs
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Replace every usage of GridCoordinates with EntityCoordinates (#2021)
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2020-09-06 16:11:53 +02:00 |
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PowerApcSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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PowerNetSystem.cs
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Replace pragma warning 649 disable/restore with default!
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2020-08-24 14:10:28 +02:00 |
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PowerSmesSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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PowerSolarControlConsoleSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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PowerSolarSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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ProjectileSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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PuddleSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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RadioSystem.cs
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Headsets (#2023)
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2020-10-07 05:02:12 -07:00 |
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RecyclerSystem.cs
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Server EntitySystem cleanup (#1617)
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2020-08-13 14:17:12 +02:00 |
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ResearchSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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RoguePointingSystem.cs
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Server EntitySystem cleanup (#1617)
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2020-08-13 14:17:12 +02:00 |
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RoundEndSystem.cs
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Comms console now restarts the round correctly.
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2020-09-23 11:53:31 +02:00 |
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SignalLinkerSystem.cs
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Holy crap auth works (#2099)
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2020-09-29 14:26:00 +02:00 |
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StandingStateSystem.cs
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Add prediction for standing states and mob states (#1937)
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2020-08-29 13:20:37 +02:00 |
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StorageSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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StressTestMovementSystem.cs
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Server EntitySystem cleanup (#1617)
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2020-08-13 14:17:12 +02:00 |
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StunSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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SuspicionRoleSystem.cs
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Add HUD button that displays your SSS role and allies (#1895)
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2020-08-27 16:39:29 +02:00 |
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ThirstSystem.cs
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Bodysystem and damagesystem rework (#1544)
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2020-08-16 16:42:42 -07:00 |
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TimedOverlayRemovalSystem.cs
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Server EntitySystem cleanup (#1617)
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2020-08-13 14:17:12 +02:00 |
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TriggerSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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VaporSystem.cs
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Adds new different reaction types. (#2114)
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2020-09-21 17:51:07 +02:00 |
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VerbSystem.cs
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Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
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2020-09-13 14:23:52 +02:00 |
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WelderSystem.cs
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Revert "Welders now use EntityQuery to update instead of subscriptions."
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2020-08-15 00:12:30 +02:00 |
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WireHackingSystem.cs
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Add IResettingEntitySystem for entity systems that do resetting cleanup (#2257)
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2020-10-14 22:45:53 +02:00 |