Delta-v/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRolesWindow.xaml.cs

32 lines
1.1 KiB
C#

using Content.Shared.Ghost.Roles;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Utility;
namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
{
[GenerateTypedNameReferences]
public sealed partial class GhostRolesWindow : DefaultWindow
{
public event Action<GhostRoleInfo>? OnRoleRequestButtonClicked;
public event Action<GhostRoleInfo>? OnRoleFollow;
public void ClearEntries()
{
NoRolesMessage.Visible = true;
EntryContainer.DisposeAllChildren();
}
public void AddEntry(string name, string description, bool hasAccess, FormattedMessage? reason, IEnumerable<GhostRoleInfo> roles, SpriteSystem spriteSystem)
{
NoRolesMessage.Visible = false;
var entry = new GhostRolesEntry(name, description, hasAccess, reason, roles, spriteSystem);
entry.OnRoleSelected += OnRoleRequestButtonClicked;
entry.OnRoleFollow += OnRoleFollow;
EntryContainer.AddChild(entry);
}
}
}