46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
using Content.Server.Administration;
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using Content.Server.EUI;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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namespace Content.Server.DeltaV.Administration.Commands;
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/// <summary>
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/// Opens the job whitelists panel for editing player whitelists.
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/// To use this ingame it's easiest to first open the player panel, then hit Job Whitelists.
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/// </summary>
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[AdminCommand(AdminFlags.Whitelist)]
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public sealed class JobWhitelistsCommand : LocalizedCommands
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{
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[Dependency] private readonly EuiManager _eui = default!;
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[Dependency] private readonly IPlayerLocator _locator = default!;
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public override string Command => "jobwhitelists";
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public override async void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (shell.Player is not {} player)
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{
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shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server"));
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return;
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}
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if (args.Length != 1)
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{
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shell.WriteLine(Loc.GetString("cmd-ban-invalid-arguments"));
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shell.WriteLine(Help);
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}
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var located = await _locator.LookupIdByNameOrIdAsync(args[0]);
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if (located is null)
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{
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shell.WriteError(Loc.GetString("cmd-jobwhitelists-player-err"));
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return;
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}
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var ui = new JobWhitelistsEui(located.UserId, located.Username);
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ui.LoadWhitelists();
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_eui.OpenEui(ui, player);
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}
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}
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