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AlertLevelInterceptionRuleComponent.cs
Add syndicate sleeper agents random event ( #27501 )
2024-05-15 19:57:27 +02:00
AnomalySpawnRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
BasicStationEventSchedulerComponent.cs
upstream merge ( #1636 )
2024-08-18 17:21:07 +00:00
BluespaceArtifactRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
BluespaceLockerRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
BreakerFlipRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
BureaucraticErrorRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CargoGiftsRuleComponent.cs
Replace string data fields with LocId where relevant ( #20883 )
2023-10-14 22:02:30 +02:00
ClericalErrorRuleComponent.cs
clerical error station event ( #23091 )
2024-01-22 18:47:30 +01:00
FalseAlarmRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
GasLeakRuleComponent.cs
buff gas leak event ( #25864 )
2024-03-07 01:28:42 +01:00
ImmovableRodRuleComponent.cs
Immovable Rod visual variations ( #25932 )
2024-03-27 18:34:32 +01:00
IonStormRuleComponent.cs
Ion storm event ( #20277 )
2023-10-31 18:51:30 +01:00
KudzuGrowthRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MassHallucinationsRuleComponent.cs
MassHallucinationsRule Minor Refactor ( #28748 )
2024-08-09 17:52:08 +01:00
MeteorSchedulerComponent.cs
upstream merge ( #1636 )
2024-08-18 17:21:07 +00:00
MeteorSwarmComponent.cs
upstream merge ( #1636 )
2024-08-18 17:21:07 +00:00
PowerGridCheckRuleComponent.cs
Power monitoring console overhaul ( #20927 )
2024-01-22 18:28:33 +01:00
RampingStationEventSchedulerComponent.cs
upstream merge ( #1636 )
2024-08-18 17:21:07 +00:00
RandomEntityStorageSpawnRuleComponent.cs
Fix closet skeletons spawning in nullspace ( #22942 )
2024-01-22 18:36:51 +01:00
RandomSentienceRuleComponent.cs
Re-add improved random sentience event ( #29123 )
2024-08-30 09:00:08 +01:00
RandomSpawnRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SentienceTargetComponent.cs
Re-add improved random sentience event ( #29123 )
2024-08-30 09:00:08 +01:00
SolarFlareRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SpaceSpawnRuleComponent.cs
item toggling giga rework + full ninja refactor ( #28039 )
2024-08-09 17:45:27 +01:00
StationEventComponent.cs
Station event component and system tweaks ( #28331 )
2024-08-09 19:52:18 +01:00
VentClogRuleComponent.cs
A return to foam (foam rework) ( #20831 )
2023-10-31 18:54:02 +01:00
VentCritterSpawnLocationComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
VentCrittersRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00